So I read somewhere that one of JWong’s strengths is his experience in multiple games, multiple characters. In a sense, almost every single fighting game have the same concepts (ex: spacing, movement, prediction, innovation…etc etc), it’s just some games/characters emphasis one point more than others. Like, if I only played MvC2 Team Scrub, I can have a strong sense of zoning and keep-away, but my rushdown/mixup game will be ass.
2009 was a great year for fighters, with a lot of newcomers…so I’m just curious how everyone progressed.
MvC2: First serious FG for me. I think everyone that wants to work on zoning/keep away should try playing with Cable/Commando assist/Sentinel drones against MSP. Probably one of the best games to learn the proper way to space with projectiles (if you do an unsafe Viper Beam, you’re done). Also, playing Magneto with Psylocke really helped finger dexterity.
SFIV: Learned absolutely nothing. In fact, probably un-learned the proper way to DP. Trash game.
Blazblue CS: Playing CS really teaches you innovation. The system gives you so much freedom… it’s so versatile. You can find so many ways to reset/mixup, etc etc. You can find your own style instead of copying/pasting nico nico vids.
Also, blocking Bang’s/Ragna’s/Tao’s pressure has really helped me use character ques to help block mix-ups. I mean, when you get hit with an overhead…it’s gonna hurt. A very good game to learn how to reaction block.
Tekken 6: Spacing…god damn, this is one of the best games to learn how to space/move/poke correctly. Basically, making the opponent whiff so you can get the launch. You really improve your twitch reactions when learning how to whiff punish.
It also taught me to really study my opponent’s habits and punish them for it…(I noticed he likes to do a low after doing some two jabs…HOP KICK). And finally, it taught me the importance of not only knowing what your character is capable of, but what your opponent’s character is capable of. It’s more than just watching youtube vids of your bad matchups, you really gotta dissect the properties of their moves (ooohhh, I can sidestep left and punish against this move, but if I sidestep right I get hit). You have to study and know what moves are punishable with what…and considering there are over 40 characters, that is a lot of studying.