Here’s something I’ve been wondering and wonder what everyone else around here thinks.
What if a company (Capcom, SNK, etc.) released a new game today (not a sequel) that had:
-Great 2D (not 3D models on 2D plane) graphics (think the new KOF12 and 13, but without the SNK “fuziness”, LOL. Or even Blazblue).
-Lots of bright colors and shiny, flashy, lights on special moves for the masses.
But for gameplay played like SF2, in as:
-revolved around spacing, zoning, and poking
-had basic chain and cancel combos like SF2 games (3,4,5 hitters instead of crazy 8-32 hit, hit-confirm juggle combos).
-Only had special moves (2-4 per character) and maybe supers. No EX moves or 13 different gauges and bars to keep track of.
-No parries, or focus cancels, or guard cancel front steps, etc.
-No huge windows on doing special moves, reversals, etc (only SF4 does this out of all the new FG’s, I really don’t think it was necessary).
Basically what if SF2 was a brand new game that released today (but had graphics that meet today’s standards)? Would it be successfull or would it be deemed “too simple” because it didn’t have 25 hit combos and Super Special Extra Revenge moves, etc.?
I think tight, good gameplay would win out and it would be commercially successfull as long as it
A.) Looked good
B.) Was actually marketed (hello SNK!).
c.) Had some interesting (but not too weird) characters
- licence game perhaps?