What it will take to put Skullgirls on the main stage at EVO next year


go play the game first then discuss possibilities of it being main game >_>


Severely doubt it.

As to the rest of your post, identifying with a character has nothing to do with gender. You’re on some entirely different issue altogether.


Thread subject: What it will take to put Skullgirls on the main stage at EVO next year

So many off-topic posts here talking about Tekken and Smash Bros. GTFO

To be at Evo, you need good tourney attendance for SG at Majors. How to get new players? Promote the game with streams. I’d say KOF XIII and VF5 benefit A LOT from Haunts streaming those games all the time.

Since you guys are already good with the established, practical ideas. Here’s a crazy idea. Winner of Skull Girls at Majors can donate some of his prize money to streamers. Guys like Fchamp and Fanatiq BEG for donations all the time, even after they won thousands of $$$. What did Fanatiq do after winning ECT and the big money match vs RayRay? He begged for more donations.

Fanatiq and Fchamp can also do a good sales pitch. Donate some of that prize money ( or just donate even if you don’t win ), with the condition that the prize money goes to a tourney TO BE STREAMED by those guys.

FChamp’s FGTV has Fraud Free Fridays featuring Marvel 3. Well, you can donate and ask them to do a Skull Girls tourney, with big names like FChamp and Fanatiq personally playing Skull Girls and praising the game, plus reminding viewers that there’s a Skull Girls tourney at the next big Major + any weekly Skull Girl event of note.

Even if you don’t like my idea… I still have better intentions than that guy saying that Skull Girls has no chance cuz of its girl cast + not a casual game. I guess MELTY BLOOD made it to Evo by being a mainstream best-seller with manly man in tights characters like Magneto and Captain America.

edit: 9 am, it’s work time. Bye!! no replies from me for now but good luck to this endeavor


it has. I’m the prime example. I can’t really identify with a female character. That I can main a female later on is possible, but at first - the initial factor if I buy/dig a FG or not HAS TO DO WITH THE ROSTER. If the roster is not appealing to me, the game is not appealing to me. All girl cast = not appealing = no buy. It’s as simple as that.

Let me ask you two questions:
Is the “all female cast” a buying factor?
Would have a mixed cast hurt the sales?


People have some misconceptions about the game that are partially the producer’s fault and partially how stupid the current community is. The biggest misconception is that the game is “hardcore”. The game isn’t really anymore hardcore than half the games which came out in the past; Mike Z mentioned several times that he wasn’t making a game that would mollycuddle them with a dumbass mechanic like X-factor. This somehow made people get all scared out of it.

The second problem is the amounts of titties and panties. While this is an initial barrier, it can eventually be overcome. In all honesty MK9 is far more full retard than skullgirls panty shots. I don’t like MK that much anymore because of all the gore so I guess its fair that people hate on this for the fanservicy things. As dumb as it is, a change of name to Skullheart from skullgirls would probably have made people feel better about playing it.

What would be really helpful is a weekly column on the game. Sit down to write stuff for the front page and then blow keits so that it stays in the front for the whole day. You could call it something cheesy like “The Skulldown” and you’ll talk about different stuff on the game. You could start with a brief overview of the characters and who they play like. The week after you can do an overview of the system mechanics etc.

The truth is that the game is hella easy to get into. The problem is that people see a long combo and suddenly think the game is overbearing. Like I mentioned, not Mike Z’s fault that the community is stupid.


Surprised a lot of you fell for Psycho Josh’s gimmick.

EVO rewards games with large dedicated communities a spot. If a scene can’t prove that by supporting events that game is at, they’re going to take a chance on unreleased games. They don’t care if the game looks cool or if Johnny Doughnuts who isn’t playing thinks the game is whack. They care about how many are potentially showing up to play.

So put up your incoming events, let the SG players know about the event, and give a good showing.

Don’t get discouraged by the couple of new gen people coming in here who are oblivious to EVO’s structure and want you to the believe that the number of people NOT playing is important. Listen to the OG members like d3v and Chibi who know their shit and seen what it takes for a game to be at EVO.

Yeah, reality is there’s like 1 or 2 spots at EVO2013 up for grabs that other more well-known communities also want and unreleased games could be candidates for. Even if we don’t make it and have to settle for another side tourney, let’s prove that the community has grown and aim for more entrants instead of less entrants like what happens to most games in the following year.


So, as mentioned above, this thread has gone a bit mental. Thread derailing in the Skullgirls forum? On SRK? Madness.

Anyway, to summarize the suggestions for building the game up to EVO status next year thus far:
Useful suggestions:
[]Patience. Play the game and the game’s community will steadily grow.
]Create media. Host Streams, make combo videos. Get the game on the front of SRK with new, quality content.
[*]Encourage existing well established streamers to play the game.
These are all pretty self explanatory. The last two require effort on your part. Don’t just sit there talking about it - go do it. Max’s style of Online Warrior videos works great. Record some random online matches and give a commentary on them afterwards. It’ll help you get better and give us all something new to watch.

Not useful suggestions:
[]Skullgirls is too hardcore to be successful.
]The all female/over-sexualized cast is a deterrent to people picking it up.
These last two points are things inherent to the game. We cannot change them so really there’s no point in discussing them much further.

Anyone who is off the mindset that SG is too hard to get into will probably never get into it, regardless of how hard we try to teach them otherwise. If anyone refuses to pick up a game purely on visuals then that is also an opinion that will be basically impossible to break.
Badgering people into playing the game when they are opposed to it for the above reasons will just annoy them further, so don’t waste your time. Keep playing you game, let them play their game. If they ever want to try out Skullgirls despite their opinions, welcome them with open arms.

Other suggestions I would have:

[]Run tournaments in your area. If there’s very few Skullgirls players, then run a Street Fighter 4 tourney (or whatever is big in your area) and run a free Skullgirls’ tournament, or have a SG casuals setup. Give the winner a medal or something. It’d cost about $5 to get one.
]Get in contact with the Games Rooms Coordinator from any anime conventions in your area. Ask them if you can have a Skullgirls setup that you can man and teach people how to play. Don’t be scared of anime fans - I’ve drafted up a decent amount of players for my local tournaments from conventions who were more there for the games than the anime.
[*]Don’t let PsychoJosh watch us play. The game clearly makes him sad.


Once I have a new set up going I aim on providing content and talking about the game and all that good stuff. Of course you’re all free to donate to me to make that happen quicker (kekekeke).

Other than that you need two things:


If no one is running SG tournaments at your locals then you do it. If you’re going to a major close by and it’s not on the roster ask for it to be and help run it. I went to EVO 4 years in a row just to help run the side tournament for Melty Blood and every year we had bigger numbers than at least one official game. Sure, we’re not going to be getting triple digits often but consistency is the key here.

Oh and let me know what you guys would want to see on or how we can spread word of it some more:


Also please ignore PsychoJosh~


All this is 100% true. We can do more to get a bigger fanbase, but we also can’t force people to like it. Best this we can was is what Russai and others have sad: Keep playing the game and giving it lots of exposure. I think this free patch will also bring back a lot of people, and also help people get into the game. Now all we need is a New character announcement to really get the hype back into the game.




Once the patch comes out people just have to really play it and care.

Get a local scene, if no one is running tournaments, find someone or do it yourself. Umm, yeah the best thing we can do is keep playing and do what we can to give the game exposure. I might in the works with something and let you all know but yeah, I really want this game at EVO and so does everyone else and I feel like we can do it if we just don’t stop playing.

EDIT: Yeah uploading videos of tutorials and matches that teach how to play the game would help the community grow I feel like. Once my capture card works again I’m in there, can we just stop with the 100+ hit combo videos and nothing else?


I’ll add what Chibi said to what I said:

We run tourneys and make tourneys so people can get familiar. The more familiar they get with the game, they less a fuck they’ll give about pants and titties.

That’s pretty much it. Communities are built, not created by spontaneity fan orgasms.


any fighting game is hard for someone who has never played a fighting game before. also smash is not a real fighting game.

the hardest thing i found with SG was getting used to every character having different weights, but im past that now.

edit : also i dont think specifically targeting casuals is the right way to go with this game, but then that depends on how loosely you use the term in the first place.


You should expect it to stop soon honestly. Because the updates to IPS count crouching normals and standing normals as the same thing. So my Filia juggle combo with 5 supers won’t work anymore :frowning:



I guess folks is content with making SG the Virtua Fighter of 2D.

Shoutouts to this thread getting filled with a bunch of half-empty forum trolls who ain’t got nothing contribute outside of “it ain’t gonna happen.” Then again, this is the problem with the majority of the community on this site anyhow, too content to just sit and talk shit and not actually step up and make a damn difference. Not just on this section, but most of the damn forums. Straight up disrespect to those of us who’ve sacrificed time, money and even our physical well being doing stuff for the community.


Maybe make a thread in FGD with a title like “Why aren’t you playing SkullGirls?” so this way we can understand what is keeping some people away from it. Because I’ve never heard an actual answer to that question outside of the traditional “the game only has 8 characters” excuse, everything else has been general assumptions about why people don’t play it. That said most of the answers won’t even be stuff the community can fix, but things we’d have to relay to Mike Z for review to possibly make it more appealing on a broader scale. But the answers that are said which the community can work on, well, the community can work on them.

EDIT 2: Apparently this entire post was one of the dumbest things I’ve done in quite awhile.


Unfortunately, there are some glaring issues with the game as far as peoples’ thoughts just going into it, not even from playing it… I won a marvel tournament about a week after SG released and put up my prize money (not insignificant) as the prize for a free-to-enter Skullgirls tournament and only 6 out of the 30 or so people (not including myself) at the tournament decided to play. FOR A CHANCE AT FREE MONEY. Getting it into more majors and onto more streams will KoF-ify it a bit by making more people wanna play, but it doesn’t even have a playerbase big enough to make those tournaments successful anymore, so something like the above post should probably happen so we can figure out what to do on a lower level as well.


This thread is for coming up with ideas to help get this game into Evolution and to bolster the community, not what you think it’s apparent flaws are, what the developers should or shouldn’t be doing, and anything else. Please provide helpful suggestions to further the topic, if you want to talk about all that other stuff please do it elsewhere.


don’t be deceived by KOF entrants. The number who actually played was probably half of that. This is because when you signed up for KOF, you got a free shirt, so many people were just signing up (10 dollars) for a 20 dollar shirt. There were a lot of brackets where people would just be in winners finals because no one actually showed up to play. even then, a lot of people who did show up were those who had never played before and were in it for the shirt.

so do you what KOF did, give away a free shirt or something with signup. your signups will most likely automatically double.
this would also get more people playing the game because i am sure those people who just signed up for the shirt at least then tried to play to play KOF, and in my opinion, but probably gave up because the basic mechanics of KOF are fairly complicated compared to other games. skull girls is a bit easier to approach in that respect, and you would probably see a lot more people playing.

besides giveaways, giving it a large prize pool would also attract a lot of entrants.

having it as a mainstage event will get lots of people playing. people love competition, and it would give marvel exclusives something else to compete in. however, as for actually getting it to the point where it is announced will be the difficult part.

essentially, we can’t stop the momentum. skull girls was getting as many entrants as mortal kombat and kof at majors, and that needs to continue. this means reverge continuing to work extremely hard to support the game, which they do a great job at, and more importantly, players continuing to show up for tournaments. it makes me mad to see so many people say “oooo no way not enough people support this wonderful game that i love, its impossible for it to get on evo mainstage” when they have NEVER travelled to a major or a tournament to play. unfortunately, and harshly, they are part of the problem.

there are going to be several empty spots at evo next year, so this is our chance. i challenge everyone here to travel to at least ONE major tournament sometime this year to play skull girls. if KoF made it, so can skull girls. When KoF came out, so many people were doubting its ability to do well at majors, mlg, or having a spot at evo.

your silly. sooooooo soooo sooooo silly.


Sorry, thought I hid edit and instead hit reply.

Either way a good core group of people writing articles and making videos is enough. Online tourneys so we can have match videos people can easily turn into articles also help.

How about this, I give a whole lot of orders, organize all of you into a massive zergling army of content and you all call me King of Scalpels?