My biggest beefs, personally -
The walk speeds across the board feel gimped to shit. Walk in > walk out > bait wiff still exists, but, half the time you can’t actually walk into the move you want to baits range because you get hit before you can walk out of it in time. @_@
Though, I guess this counter balanced by the lack of hit boxes in characters’ feet… I’m sure if you’ve played even a moderate amount of this game, you’ve clearly seen your foot touch your opponent’s foot via some form of sweep, or low forward or whatever yet no hit occurred.
Auto correct reversals are stupid. To make a cross up hit ambiguously, it normally has to be done at a height that doesn’t achieve safe jump timing… In other words, if I keep my cross up DP ‘safe’ (using safe loosely, due to the fact some reversals are retardedly fast, to the point they can’t be safe jumped) it’s easy to see what side I’m on, and if I go for a more ambiguous set up it’s just going to get DP’ed, because unlike before, you know longer have to guess out of a cross up when you can just input some stupid shit like Forward, down, down back, downfoward or whatever get a DP on both sides. If you have to guess to block a cross up, you should have to guess to DP it.
The reversal window is absurd, I don’t give a shit about a lenient input reader and input shortcuts, the fact that you can input your DP/Ultra/Super whenever and just get it out when you want it bad. Bad bad bad. Remember the video where Valle DP’ed the start up of a CC activation in Alpha 2? And everybody went buck fucking nuts, and you sat in front of you computer in awe because that was like, impossibly hard timing? Hell, do you remember when you would never have thought to input a dp in between a close strong and crouch strong that had a one frame gap, because you didn’t trust your timing? Fuck that, if you have 50% meter, and you actually block between two strongs, you’re playing the game wrong. Which leads into my next point.
Blockstun, does it exist? I’m mot even talking about DP’ing out of shit, but simply just blockstun… There’s all sorts of retardedly advantageous frames on hits, yet on block you rarely see so much as a +3.
Screen length… it’s huge, and it helps no form of playstyle aside from bad. Zoning characters have a hell of a lot more space they’re forced to control, rushdown characters have a hell of a lot more distance to make up to get in. The only true benefactor is the player who wants to shift the control of the match.
Ultras, I feel no need to explain this
overall, it’s not a terrible game IMO, a lot of the annoyances in the system are circumvented in various ways, but, the biggest things to me, are the shitty hitboxes, the gimped walk speeds, the auto correct system and Ultras.
that and the simple fact that like a couple have said here, there are too many characters that just don’t belong in SF
edit: do make note, that while not terrible, I, personally, do not like the game.