So let’s say you are a Tekken series veteran, and know how to play the game, and that you also know how to play your BR character at a decent level already.
But you still don’t know the ins and outs of the other 40± characters in this version, T6BR.
In a tournament you may face some of these characters for the very 1st time, and you don’t want to lose to some random guy just because of your lack of knowledge…
This is crucial because the tournaments (even the most important ones) will start not long after most of us will get our hands on the game for the 1st time.
So I kindly ask for people here to write about the common shenanigans and tactics you will be forced to deal with in a tournament, and how to handle them.
The mashers’ 3333 string has a new 5th kick at the end now, so if you will try to crouch under the 4th kick and punish with a launcher like in past Tekkens you will get hit. Just wait for the 5th kick and learn how to punish it.
A big one is Julia’s 4~2,1.
At range 2(just outside of jab range) if the low hit connects, the mid follow up is guaranteed. Closer than that and the 2 will hit, making the 1 blockable. With the fact that there’s not many julia players out there, most people don’t know about this. Also, on tech roll you’re pretty much giving her the shot for it, and it WILL wall-splat as well as knock-down on normal hit. One of the most under-rated lows in the game, period.
On top of that, it hurts. (Dilly)
Lars uf3 recovers crouching, just like in the international version, according to those who have played the console version.
Lars’ df2 is safe.
Lars’ ff1+2 is -11 and gives pushback. Don’t bother trying to punish it - Lars will simply crush/step whatever you try.
Lars uf4 is safe. Don’t try to WS4 or jab punish it. Lars has many options that will kill both of those choices, aside from him simply blocking.
Lars has a 1+2 break throw, and an iSW throw, which has a different break if he MESSES UP and ends up with a regular 2+4 throw. (XLCowboy)
Lili’s cartwheels are safe. Don’t even try to interrupt if your timing is off, or you will eat it and be launched.
Lili’s CD looks semi-similar to her db4. I no longer try to guess which one she’s doing because better Lili’s can do her CD2 fast enough that it looks like db4 (and some CD into db4 to mess with you) - I just go for a fast (low) mid or a FC2 to stop it. The risk of messing up a guess is too great against her, because either will lead to a juggle (CD2 or db4).
Lili’s “uppercuts” (df2 and ws2) are both -11.
Her moves from BT (save for the d34) are safe. BT 1+2 is -4. So Cartwheel, BT 1+2 == totally safe. (XLCowboy)
d+1,2_d+1,4,2 both options can still be interrupted with jabs right after blocking the d+1(?)
Yoshi can now end his ff+4 move in backturned position right in your face, but [media=youtube]D9qcU9mKRSc#t=00m45s"[/media]