One thing I notice about Chuns these days is they LOVE to abuse not only c. RH, s. frce, but they also love to play footsies w/ c. fwd and s. RH and do it randomly to a SA2 for an easy damage, maybe throw a few s. str/fwd or a ->fwd for safekeeping but they’ll stay away from Alex as much as possible
How to solve it? Some several ways, but keep in mind when you play VS chun her s. Frce STOPS his elbow with insane priority IMO. But, what you can do is to fake the first elbow and either c. RH when you find her relying on standing attacks a lot, random STOMP with the timbs to her face
Hence it’s best to mix up your EX, regular, and that lil hop (yes…that lil hop) to get the best out of her. Matter of fact, time that lil hop to Boomerang Raid, and it’ll wake her up in no time, then you can either whiff a s. fwd-> DDt, c. sh-fwd link-> stomp/EX Stomp, or ->mp, and mix it up, because once you see her do that spinning bird kick, it’s obvious you need to parry- close to EIGHT TIMES, so it’s best when you know that’s coming out and prepare for it and counter the moment they’re done. For the parriers, whiff out a short attack to set up for a PB/Hyperbomb or DDT, whichever suits you best.
Jumpins are several options- F. Fierce is usable but be wary if parried since most chuns love to play counterattack after an attack from the ground. Better if it’s a s. str. ->EX air grab, because they can’t recover after the hit of the lil elbow strike, and even if they should parry the elbow the ex gets them with such alarming speed. c. Frce are timed slow so basically if you use it, try to activiate it early for a juggle with the air grab immediately, but don’t abuse it if you find out Chun plans to do something different.
Her pokes can be annoying but whenever you see an opening of her to get an attack, that’s where SA2 would come in and stop her, also good when she tries to give you that abusing c.RH/S. Frce game. Mix up your Ex Chop w/ other EX, varying the attack for insane headgames and don’t give her any chance to follow up and recover. The moment she does that the match is already done. Hence it’s best to take her out as soon as you can.
Patience, a bit of persistence, and a lot of mindwork is used to take a good Chun down, but it’s worth it. Then again it’s rewarding to hear her moan after you KO her, or even when she struggles to get up after that last jab in the end:p