there’s a time for thinking and there’s a time for just straight up whooping ass
FunkyP’s right. if you observe what they’re doing and learn the options in the game, you can minimize damage. using the same observation on their defense, you can maximize the damage you deal. here’s some general defense tips though. know what effect the opponent’s moves will have at each range. prepare for every single thing they can do all at once, generally by the speed of the option and the preparation needed to deal with it.
now I don’t play SSF4 so I could be wrong about this, but this is pretty much how I see it. if any of you guys think something’s wrong mb, plz correct. but anyway, for example, Fei Long vs Ryu. if both chars have their backs on the ends of the screen, Ryu can just stand there looking like an idiot if he wishes cause in terms of offense, there’s nothing Fei Long can do to hurt Ryu from that range except get closer to have access to more options. if he’s about mid-distance though, Rekka Ken, chicken wing, super, ultra, and jumpin become offensive options. from about mid to close, he can reach close range easily and have use of all his normals. close range would be what i consider like grab range, and from that range all his stuff works. so if all that’s right, the entire fight would be about keeping Fei Long from reaching that mid to close range
rushdown is fast but usually extremely predictable if you just look at what they’re doing