I’ve watched several match vids on youtube. I play Ken.
I see a lot of Kens use cr.mk and cancel into a super, but they only do it when it hits. When the opponent blocks it, they don’t do the super. What’s the best way to do this?
I’ve been experimenting, and if I do the 2xQCF and press mk right after I hit down, then pianokey kick buttons after the QCF’s while not hitting an opponent, the super will not activate which is great. But if the opponent blocks it, it activates and I don’t want that.
The only way I could think was to always do the QCF motions after a cr.mk, and if it indeed lands, quickly pianokey the kick buttons to start SAIII. If the opponent blocks/parries don’t touch any kick buttons.
But when I try this, I don’t seem to be able to hit the kick buttons fast enough to activate the super when I see the cr.mk hit.
Is there another way this is done? It’s almost as if my brain isn’t fast enough to see that the cr.mk has landed and to press a kick after 2xQCF fast enough to start the super. It goes by really fast and it seems you have to have unhuman reflexes to consistently do it.
Is there an easier way to consistently pull off a SAIII after a successful cr.mk attack? I can do the s.MP xx s.HP xx (ExShoryu) xx SAIII as I have enough time to know whether or not to pianokey a kick.
Thanks for any help.