Taskmaster and Storm are two that I’m considering putting on the same team as her.
1. Who does your team consist of (in order of selection)?
2. What assists will your characters use (in order of selection)?
Up Arrows/Lightning Strike/Bandit Boulder
3. What type of game-play strategy are you pursuing with this team? (Explain)
Versatility is the best way to describe this team, I’m aiming for a good mix of keepaway and rushdown, with a hint of a good chip damage game.
4. What advantages does your point (first selected) character have?
Good overall damage, nice combos into Legion Arrow then DHC into Hailstorm, solid defense in the form of counters and hyper counters, can use Aim Master (Aim of Hawkeye) to keepaway as well as rushdown with the help of assists, decent mobility.
*** What disadvantages does your point character have?**
Like most other Jack-of-all-trades type characters, he isn’t the best at either role. His air mobility options are quite limited other than using Spidey Swing to get around. Lack of a level 3 hyper that can blow through a level 1 hyper.
*** What maneuverability options does your point character have?**
Cancel-able ground dash, Spidey Swing for air movement.
*** How will your assists aid your point character?**
Lightning Attack should be a good supplement to his anti-air capabilities. Bandit Boulder should help him extend combos which will then link to either a Shield Bash into launch combo, or a Spidey Swing into air-to-air Legion Arrow.
5. What advantages does your secondary character have?
Just like her MvC 2 counterpart, she is extremely versatile, she still can tri-dash and has IMO the most valuable level 1 hyper in the game in that she is able to combo into that from almost anywhere, it does good chip damage and is safe on block and the fact that it also does wonders as a DHC, she is still fast and has some of the best rushdown/keepaway/mixup capabilities of all the characters, not to mention flight.
*** What disadvantages does your secondary character have?**
Below average health, unable to build meter while running away and again, mostly a jack-of-all-trades type character, although she still performs extremely well in either role.
*** What maneuverability options does your secondary character have?**
One of the characters with the best dash capabilities in the game (Fast 8-way air dashes) and flight.
*** How will your assists aid your secondary character?**
Up arrows will help with anti-crossup situations and Bandit Boulder just like with Taskmaster, will help with combo extending and pretty good damage/chip (Come on, it’s the closest you will ever get to a broken projectile assist in this game).
6. What advantages does your last character have?
Some of the best normals in the game, air dash into jumping hard works as a really good crossup, assists allow her to do great damage before she even has to take point and it’s relatively safe and difficult to punish due to it being fast to start-up and leave, tied for the third highest health value in the game (1.2 Mil) and of course, the infamous safe drill into command grab or a level 3 is just devastating for people who are too reliant on blocking.
*** What disadvantages does your last character have?**
Mobility is better than most of the other heavies but is still very limited, cannot play keepaway like the other 2 members of my team, no real anti-air besides the angled capture gun and servbot air-raid (Or whatever it’s called), other than the drill, her specials are nothing spectacular though still decent in fulfilling niche roles such as anti-rushdown.
*** What maneuverability options does your last character have?**
Ground dash, forward and backward air dash and drill.
*** How will your assists aid your last character?**
If my other 2 members are not already dead by the time I absolutely have to use her on point then of course, same thing goes: Up arrows for anti-crossup and Lightning Attack to help with anti-air.
7. What kind of Delayed Hyper Combo opportunities do you think your team will have?
Legion Arrow > Hailstorm
Legion Arrow > Lunch Rush (If Storm is dead)
Lunch Rush > Hailstorm
Lunch Rush > Legion Arrow
8. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
Not too sure, on the ground, a THC up close will probably cause all three hypers to hit, further away, King Servbot won’t get many hits if any, in the air, only hailstorm will hit unless Servbot has a hitbox up there.
9. What are some of the weaknesses of your team?
Nothing too serious, besides the obvious problem of having versatile options means that specialized teams will be more of a threat, but other than that, it’s pretty solid to me.
10. After filling out this questionnaire, are you still comfortable with your team?
Yes, but any input is highly welcomed, some insight into better assists are also welcomed.
Although this was like two weeks ago. I’m considering some slight variations in my setup. I might switch out her bandit boulder assist with gustaff fire if it’s “almost fully invincible” as EmptyShiki says. And I might swap out Storm for 50Sent for his OTG assist.