No.
This isn’t a “Fuck you, Crapcom! I hate Jemz!” thread. (Although, the hate for DLC Gems is pretty justifiable, but this isn’t the place)
This thread is for the positive people that are slightly bothered with some of the core mechanics in this game.
I love the Gems. I think it’s a cool concept, especially if the cast was around 10-15. However, my problem is the activations for the Gems.
Just like the game itself, it’s “all over the place.” Receiving an [Attack Gem] boost just for blocking is kinda backwards, if you ask me.
I would love for Capcom to tweak the Gems. You know, make them more “technical,” not so “identical” to each other and basically easy:
[Attack Gems] activations should be from landing a xx-hit combo, doing chip damage to landing EX specials.
[Defense Gems] activations should be from alpha/zero countering to landing a reversal.
[Speed Gems] activations should be from counter hits and not getting hit for a period of time.
I personally believe Cross Assault is fine the way it is (I wish it was more creative though) and Pandora is so useless, I don’t even care if it’s there or not. (Then again, SFxT’s “story” deals with Pandora, right?) Despite that, removing it would be okay with me.
I really like the game. Honestly. I thought the game was godlike before the Gems/Pandora and it can still be godlike now without using ite-- I mean, Gems and who is going to use Pandora?! It’s just a “stylish, yet suicidal ragequit.” lol
However, I won’t be too biased and say there isn’t anything wrong with this game and I really hope Capcom takes a look at this, since they seem to be so confused, just like the rest of us. Haha