If I have 3 bars I may sometimes walk up to someone and do a Rising Jag as they wake up, then FADC and go for a follow-up or throw on hit or miss respectively. (I believe its a common tactic). I say 3 bars because I tend to want to have 1 bar left after doing this tactic.
I have been using MK as it does the most damage with the first hit. The HK version has better properties but IMO you need to be too close to make it effective. I was thinking LK may be good too because I just realized it starts up faster and can hit a wake up backdash.
According to frame date:
LK starts up in 4 frames and: 1~5f feet immune to strikes and projectiles, 6f~ airborne, knockdown, can juggle,
MK starts up in 5 frames and: 1~6f upper body immune to strikes and projectiles, 1~5f unthrowable, 7f~ airborne, knockdown, can juggle,
HK starts up in 5 frames and: 1~6f Invincible, 6f~ airborne, knockdown, can juggle
I have had minimal luck with EX RJ as it comes out so fast you need to be extremely fast after the fadc, and it doesn’t seem to be worth the extra meter.
My question is which RJ do you use when you do this?