Sorry, I didn’t know how to word the title. Well we already know what’s wrong with Guile in this game. However, the other day I was playing SF Anniversary Edition on my emulator. I picked World Warrior Guile and played against the computer. It’s been awhile since I really messed with the ancient version of Guile, but he has a few things that I would love to see SF4 Guile get in the next revision.
WW Guile has a sick standing jab, almost retarded. Never noticed this until recently. But his jab is very fast and has incredibly range in that game.
Standing roundhouse had incredible range and did very good damage. Honestly this WAS a very good anti-air in earlier games. It’s amazing how it’s nearly useless in SF4. I would be willing to see this move become Godlike again and lose the juggle property.
Close standing mk is an antiquated poke, but I thought it was nice. It would be nice to see it make a comeback. SF4 Guile is heavily influenced by ST Guile with the addition of his standing roundhouse from old games (replaced with the command df.RK). Seriously, I don't care about the flashkick losing some of it's retarded properties. Guile has far more anti airs to compensate.
Also, Guile’s damage in WW was pretty draw droppiing. In SF AE, he isn’t amongst the top (none of the WW characters are except for WW Dhalsim). So I think something more inspired by Guile WW design would fit well into the SFIV system. Obviously WW Guile was too overpowering in his original game, but I think there are more mechanics at work here to stop him from becoming a broken God tier character.
While I do like the current SF4 Guile (he’s a good character just really nerfed in the damage department), incorporating some of the things that made WW Guile so powerful could possibly make Guile a more complete character.
So what do you guys think. Do you think a buff based on Guile’s older versions (making him a hybrid of SF2 and super SF2 Guile) would be too overpowering? Or do you think the SFIV system could balance it out?