I don’t understand the appeal of 3D fighters. I like Soul Calibur 1 & 2, but after that everything looks very samey. The problem I have with 3D fighters is that they claim to be realistic and offer deep strategy, but in reality they’re based more on MVC or Guilty Gear where it’s all about launching your opponent once and doing your little combo and you take off 75% or so of their Health. Only Guilty Gear was more tactical, and in MVC 2 there was no instant-kill combo unless you set them up in a specific way with a certain char, or juggled with full bars with Cable, Sentinel, Juggernaut, etc. The only difference are ring outs which are the only thing really interesting to me, in that there is a way for an instant win but it’s about luck and perfect timing.
Aside form that; characters in 3D fighters offer almost no personality (excluding Soul Calibur) and there’s nothing really impressive going on in the fights. There’s nothing exciting about them for the most part. You’re not going to see a Daigo-like comeback video in a 3D fighter when it’s based on 1 hit ring outs or you get that one juggle that leads to instant kill combo.