I was just making rounds reading my usual blogs and found this: http://gamedesignreviews.com/reviews/super-street-fighter-iv-arcade-edition-trial-fail/
I think the first thing that comes to mind reading this is that this isn’t new. Capcom’s touted trial modes are absolutely awful about teaching new players how to play their game. I got into fighting games after SF4 came out, and I did my time in the trials for that game and in Super, and most of them I could not complete until I found this site and the various resources that it links to (youtube, sonichurricane.com, option-select.com, hats off to those guys). But I don’t understand why capcom doesn’t give a shit? Am I wrong that they’re missing out on a huge audience that doesn’t have my perseverance, that will get SF4 and say “I can’t do any of this shit, I’m going back to smash bros.” One of the more hardcore game, Blazblue, actually has an extremely detailed tutorial… but it almost doesn’t matter because most people to enter into the FG scene through Blazblue since it’s a lot more niche than Street Fighter. Capcom failed on this front several times recently, with a useless “tutorial” in SF4, SSF4, MvC3… The only times when Capcom games seen to have any kind of useful teaching tool in them is when Capcom isn’t actually developing them: HDR at least had basic hitbox data in the training mode which I think should be standard by now, and the upcoming 3SOE which is shaping up to have one of the most detailed trial/tutorial modes. Both of these games were reworked by studios capcom outsourced to. I just don’t think I’ve ever seen a company so vehemently opposed to trying to garner a wider audience for its franchises. I mean all of these can be so much bigger than they are.
We all love Capcom’s fighting games, even though they keep burning us: I just think we should ask for some basic things in all their upcoming fighters- specifically:
-A detailed step-by-step tutorials for noobs, in addition to the current trials
-Hit-box data in training mode
-Frame data in training mode
None of these things are that hard to implement: frame data and hitboxes should be available standard in every fighter— why do we have to wait for some late night blog post or for someone to hack the game so that we can have FUNDAMENTAL information for these games, especially for competition.