o . They feature graphic violence - More than the simple pop of the baddies of the old days, defeating the enemies usually results in an exploding head with plenty of gore, or exploding bodies with plenty of entrails, or both. This adds to the ‘cool’ factor of the game.
I havent seen the likes of Rise of the Triad in awhile, the gore was as asskicking and hilarious as the game was. They dont make enough sweet games nowadays… But at least for senseless gore, there is a new MK game out, ‘cool’.
CS being the big fps game, they just fall to the ground, I dont remember seeing any rocket launchers in that game.
o . The participants are soldiers, vigilantes, cyber criminals, psychos…
TROWA AND DUO FROM GUNDAM WING… COUNT ME IN, 3s! Gay russians? Vampires? Street punks? Robots??
Japanese games appeal to the japanese fanbase but taking in mind western wants. American games tailor to americans… lotta random violence, whee.
o . “The games require the latest in cutting edge technology.”
"Most Popular FPS games are played on the home PC, making it convienent to play"
Indeed, I know youll defend your morrigan sprite to the ends of the earth, but good graphics are never a bad thing as long as theres solid gameplay. And no, they dont require the latest in cutting edge technology, theres video options for a reason.
o . FPS games already intergrate learned motor behaviours used with mouse and keyboard. Skills which most children nowadays pick up early on.
Im glad I can type at 60+wpm, cause that must mean I will easily dominate at the fps games. I played pacman a lot as a kid, so DPs are a piece of cake. Thankfully, because of these facts, I dont need to regard any notion of thought in these games.
o . Team Competition allows you to be ‘carried’ by the more skilled team members, possibly giving you a better chance to improve.
Or youll just drag them down, preferrably getting killed quickly so they dont have to worry about your sorry ass flashbanging your whole team before they storm the bridge. In team deathmatch, teamwork is a lot less important, other than knowing who is off/def and watching each others back.
o . Competition in FPS games can be found at any time at home, in front of your own PC by accessing the internet, with a variety of teams to suit your particular skill level at the time.
“around your skill” is completely random depending on what youre talking about. Especially in team based games it is difficult to guage your skill. Who has the most kills? least deaths? most team points?
o . Internet play is more viable due to latency being less of a problem in FPS than in other types of game.
But its still a problem for a competitive standpoint, and why lan parties are so vital to the scene. You should know, casual competition is nothing like tournament play, also it really helps bring everyone together.
o . If you start losing, most of the time you can cheat.
If you start losing in fighting games, most of the time you can just pick a higher tiered character.
o . If you die, there are no lost lives/money some games allow you to respawn immediately.
What FPS games do you play? This differs from game to game.
o . Unless playing in a LAN environment, anonymity is assured.
Unless you actually want to make a presense in the scene, in which case going to lan parties, joining a clan, etc. is vital.
ONTO PART 2. - Edited out the parts that were already argued…
Our culture is geared towards fast-paced, action-oriented, quick-restart entertainment. FPS games best meet that.
Except almost all games have the same merits. There is retards in every game demanding quick satisfaction and not trying to take anything else from the game other than seeing how many flashy lights they can make.
Violence sells games and FPS games deliver violence.
DoA also delivers SEX and violence. And it sells. Oh boy. Tony Hawk Pro Skater delivers some major violence, too. It sells, or so I hear. Do not think FPS games hog all the violence.
FPS game immerse you in the world like no other. I play SSBM competitively but I’ve never dreamt of being IN a game of smash or running around the levels.
I fear for you but especially those around you if you really dream about running around shooting your friends or being an awp whore. And who hasnt fucking thought about beating the fuck out of pikachu? Really!
Low intial learning requirement…
Anyone can click on the mouse and mash on keys. Anyone can also “play” fighting games by spinning the stick in circles and hitting all the buttons. Really, I’ve seen it done.
Long improvement cycle…
That and the accessibility really make FPS games freaking awesome. No competition = the multiplayer game is dead.
fighting game kids are whiners/arcaderats. RPG/Strategy games kids are dorks. Seems like FPS games have been embraced by the “cool” culture, meaning you’re more likely to give FPS games a try sometime in your life and you’re more likely to find people willing to play with you.
Umm… I direct you to http://www.somethingawful.com/articles.php?a=395 .
I remember seeing a cool band from sweden and the main thing I remember is them playing mad Tekken Tag in their trailer.
Bah; FPS, RTS, Action, RPG… fuck it all, it has its ups and downs, it all depends on what youre trying to gain. I love strategy and competition and thats why I like almost every game, if fighting games werent pushing any skill, I know I wouldn’t be playing them. But just because other games have a much larger presense doesnt mean they require less skills. Then again… a lot of people do play cvs2… cough cough