I’ve been playing CVS2 for about a year and a half now, and to be honest, i never liked CCs.
I was playing last night on XBL against an opponent who knew what he was doing. I beat him 2/4 times but he executed his CCs well. He had a Rolento, a Bison, and a Sakura. I had a K Ken Rock Geese.
He hit me with a Rolento CC which I found to be not all that intimidating. It didn’t own me by any means. I know CCs can do upwards of 9000 damage if executed right, but some characters can come decently close to that with a K super.
I can see the pros. On arcade you can RC. It is VERY versatile. It gives almost every character a viable anti-air and ground punisher. The invincibility framed on activation are great.
I, personally, don’t like it instead of Lv. 3 supers. I also don’t like that I can’t get around much in A with the lack of a run.
So maybe you A-groovers can give me some insight on to why you personally play A-groove and use CCs? I’d like to know.
As they say, “Know thine enemy…”