Ok this thread is just to tell all you folks who like your resets after Cosmic Heel. Here is what you are missing out on. Also its to inform new players of your "options"
after Cosmic Heel.
And please any “well it loses to mahsers so its not usefull” non-sense; kept it outside because half the tactitcs every character has loses to random ass mash.
Ill also post other semi-useful things you folks (new) might not know, which i very much doubt you dont know. Chances are you already knew them.
Meaty Attacks of Scarlett Terror
HK.ST - HK.ST - cr.mk
im sure if you use lk or mk variants you can use a different move because of over all frame data.
ST - slide - cst.hp
should beats OS tech, mashed jabs, backdash, and EX Seismo moves type moves
HK.ST - HK.ST - cst.hp
HK.ST - HK.FBA - cr.mk
If they teched the FBA lands meaty, if they did not tech then cr.mk is meaty
HK.ST - LK.ST - CH
HK.ST - MK.ST - CH
HK.ST - HK.ST - CH
^^ Depending on what kick you use for the 3 up there, it determines in which frame Cosmic Heel hits the opponent. LK.ST set up beats normals, while HK.ST beats back dashes. While MK sets up a nicely spaced Cosmic Heel.
Cosmic Heel FBA set ups
CH - ST - FBA (back wall) - Izuna
also any combo ending in ST you can do FBA to back wall to set up a “safe” dive.
CH - EX FBA - FBA
CH - ST - FBA (forward wall corner only)
“But it Loses to SRK!!”
Well of course, but mix it up back dash or with your tick throws using a combination of; cr.lp, cr.lk, regular throw, and kara and you have a mix up game just consisting of throws alone taking advantage of frame data. Now with your excellent walk speed, pokes, and over head. You should be able to get a lot out of a knock down now, especially of Cosmic Heel.
“Can I Have Another? Well of Course, but They Are Shenanigans Mister!!”
Throw Set Ups of Cosmic Heel
CH - cr.lk xx lk.ST - throw
CH - slide - lk.ST - throw
CH - cr.mk - EX FBA
for this one you have to time the cr.mk so that it resets him in the air so you can use EX FBA at the first frame and hit with a cross up.
CH - HK.ST - HK.ST - EX FBA
CH - EX FBA - ST - EX FBA
CH - cr.mk(whatever cancels) xx EX SHC
Splendid Claw - cr.lk/lp - EX FBA
(Depeding on who you are fighting which move you use is key)
CH - HK.ST - HK.FBA - EX FBA
(If they dont tech then you do EX FBA, yay lets finally take advantage of those long recovery frames)
There are more of these but i dont know them. Feel free to tell me. Also these are all very hard to do (for me), and it looks like they must be frame perfect to do them (except for the last one)
As i play more and more with these set ups, cross up EX FBA is becoming a very valube tool and really worth learning. Not only because its a free mix up, it mixes up you mix up already. Making Vega much more scary on opponents wake up. I think because of all these options I think he has one of the best wake up games in the game now.
Meaty LP.RCF Set ups
HK.ST - cr.mk - LP.RCF
the timing is lose, but there is a visual cue to help you get it. After Scarlett Terror, you press cr.mk when the opposing character is where Vega’s head is while Vega is crouching.
EX FBA - cr.mp - LP.RCF
The timing is loser on this one, after FBA you have to wait approximately 22-25 frames, which is why i use cr.mp to fill the void and give me an idea of the frame count.
Ambigious cross ups of Scarlett Terror
HK.ST - Walk slightly back - Cosmic Heel
Should land in front, can follow with meaty cst.hp
HK.ST - Walk slightly forward - Cosmic Heel
Should land behind, but you look like you are landing in front, can follow with meaty cst.hp
(Alex (Kamisama100) found or introduced me to these, credit goes to him)