It’s hard to not go noticing a trend among discussion when it comes to purchasing a fighting game and learning there is a character or two on the disc you cannot use without shelling out a few more dollars. The feeling can be most compared to buying a house but having to put quarters into the toilet to flush. I am still a neutral party when it comes to characters themselves being paid DLC, however I prefer the DLC to be on the disc.
The alternative to this is to put the DLC content in free to purchase compatibly packs, much like the recent Mortal Kombat game did. This not only prevents people from feeling robbed but also leaves a little mystery to who the characters are. And while this nice in almost every aspect, there is a major con to this distribution method.
Say that new character that you’ve been waiting for came out (or you just recently got the spare money to spend). After analyzing and theory fighting for a month or so from trailers, you take that characters into training mode and practice for hours upon hours crafting a beast. Finally you feel as though you can take on the world and search for an online match. But once you reach the character select screen, you cannot select that DLC character of yours. Your opponent for some odd reason didn’t download the free compatibility pack, and now you cannot play your new character. And now you can’t play with that character that you paid for.
Keep in mind I don’t think that DLC characters are necessary in fighting games, but when it comes down to them, I’d rather them be on the initial disc I purchase rather than compatibility packs or extended versions of the original title. What do you think? Should compatibility packs be mandatory for online play? Or is there another alternative?