Charge moves have been around as long as anyone cares to remember, but why? Sure it helped make Guile different than Ryu back in the early 90’s, but that was before super-moves. Now we need to pull off nonsense like charge partitioning, buffering, just to get a decent combo off, while anyone can pull off a jump-in/ punish double quarter-circle super combo. I don’t understand why this is necessary.
I’m not bringing this up because I’m new to fighting games, I’m bringing it up because of Chun-Li’s completely inexplicable change to charge supers making me realize how absurd and pointless the command is. And I don’t see it as a matter of skill either, when something takes more skill to pull off the same effect, we call that an imbalance in any other game.