I noticed something in fighting tournaments. Most of them have rules which encourage, and after a win, require playing the same character over and over, meaning you have the option to change when you lose a match.
It seems like those types of tournaments focus in on one character a person could use for total decimation, it also gives opponents whoever famous opponents a target they could train against.
What would happen if the rules are reversed? Let’s say when you sign up for the tournament you have to pick your main character by tournament law, and when you face someone that’s who your first character is and you know who your opponents first character is. But let’s say it’s 2 rounds out of three four matches to win but we at the stipulation that’s a one of the four matches must be with your main and be none of the four can repeat for a win in that series?
Is the purpose of the fighting tournament to crown the greatest character or to crown the greatest human player of the game? if there were such things as high school video game competitions for college scholarship, probably some Street Fighter 2 version would be a standard that people use. (I would have loved to play a high school video game team one of the few things I actually could have done at school.)
I guess in the end, professionally, it all comes down to benjamins. Whatever draws the most entry fee money is what is chosen.
I was wondering if a retro fighting game tournament would be more interesting if it had these reverse rules of “Jack of all Fighters” as opposed to “Master of One.” (Technically you could change if you lose and see match a problem but some people go through the whole tournament as one player at lower levels) when compared to a modern fighter with such rules.
More people have time to kick around the tires with Street Fighter 2 than they have with Street Fighter 5 so probably more people know more characters, in both being them as well as beating them, in 2 than 5.
Sort of like how the Indy Racing league is mostly about the cars, the tires, the other equipment that win Racing championships but NASCAR’s more about the person because the cars are closer to standardized. If everyone has the same characters and everyone is required to use enough of them enough times, things about knowing who is the favorite, and the strategy when you’re the favorite vs you as the underdog as well as different physical skills for each character will come into play.
It encourages more symmetry and more versatility.