Why do i play this character?

e-honda

#1

Yea, seriously. I played SF4 vanilla and SSF4 for a long time, character was Honda. Then i paused for a few month and now, with release of AE, i´m back for more action. And while i fight my way through the rankings, i wonder almost every fight (doesn’t matter if i win or lose) why i play this character.

He

  • is slow
  • doesn’t do enough damage anymore
  • doesn’t have good high priority moves anymore (where is my AA-jab-HB?)
  • is fucked by fireballs
  • is fucked by rushdown-gameplay
  • is fucked by crossups

So… please enlighten me. What exactly is the strength of Honda-San again? Where does he shine? Because after every damn fight i can’t stop thinking: The opponent character has so much more and so much better options. I really like his design, but damn - he seems so weak now.


#2

-Strong pokes
-Great air-to-air
-With meter he has the best turtle game for a non-fireball character
-Safe ground pressure with HHS links

I agree he is substantially weaker but you’ve just got to play more by the book than previously. No wasting meter, no random jumpins reliant upon j.strong ect


#3

People needs to the remove the “weak against projectiles” mentality.

U1 can punish projectiles full screen now, if someone likes to throw two fireballs in a row, he is gonna lose a lot of life and sit in the corner.

That and how j hp reach fireballs from 3/4 screen while nj hp makes safe jumping full screen balls.


#4

I feel your pain, Mondragon. I saw Mike Ross take him to the top of the Shadowloo Showdown, but sometimes I wonder how viable he is to me, the non-pro Honda player that isn’t incredibly good? Can I take him to the top in tournaments, or are the plasma shooters and the twins still too much? le sigh

EDIT: I’m an idiot - play who you love.


#5
  • I dont think he’s partucularly slow, his walk forward speed is nothing to complain about
  • His damage tho reduced is still good… i could do without my stand fierce doing 80 damage - half the time tho.
  • His cr jab is one of the best pokes in the game, his st Rh is the furthest reaching low attack - and st Fierce is a very good AA vs the majority of the cast
  • He’s only truly fk’d by sgat and maybe guile (i personally think the guile match is alot beter than people make out)
  • Honda does very well vs rushdown characters… Is there a better reversal in the game than ex headbutt
  • If you have meter u can Auto correct ex hb, alternatively lk spash will beat crossups if timed correctly or you could just block.

I play honda because i like his play style, i like that all i have is walk forward and jump but i’m still kicking your ass all over the screen.


#6

I played some Honda a little bit at odd times, but never took the time to practice. I picked him up again after about a year since last time I played him and went about… 10-2 in ranked last night. I quickly started practicing the sliding method (lp-mp-fp-mp-fp) and I realize how good and strong Honda is in this game when used with a simple mindset. I’m not saying i’m good, at all. In fact, I’m a pretty BAD player for the amount of time I put into this game (lol) but if you just focus on the basics, it’s really easy to lower an opponents health bar.

he has:
constant and safe pressure with lp -> f.hhs, and you can link st.rh to it, not only that but his lp is a great poke
his ex.hb will stop almost any jump in, and st.fp is a GREAT AA when you get the timing down. (I’m trying to see if frame trapping with his ex-hb is viable)
his whole moveset is good, dont think one special is as useless as what some other characters have.
GREAT damage output still
good health/stun
movespeed could be worse so can’t complain there
great priority/range on normals in the air

He does have some weak qualities about his game, but I think Honda is especially one of those characters where he FORCES you to constantly remember and refine your basics of this game. footsies, reactions, etc.


#7

I play Honda because I like Chanko Stew.


#8

I play Honda because coming from Gief he is a breath of fresh air vs characters like Sagat, Dhalsim and even yes, Chun.

But dealing with vortexs has been quite the pain point even with meter since people are baiting/OS’ing that shit out.

  • Sent from my HTC eVo with Tapatalk

#9

nobody can punish a fireball full screen, you have to do it psychic. it’s probably too slow to even punish one mid screen.


#10

Well, you can punish Akuma/Oni’s hcb fireball full-screen, and you can punish Akuma’s air fireball full screen. You can definitely punish normal fireballs mid-screen; up to 2/3 screen, even. I know because I got my butt kicked just exactly that way around 50 times in a row by a Honda player. I had no way in.


#11

Command throw setups and sitting on peoples’ faces.

He also helps with some of Chun’s (my main) bad matchups… especially Viper. :annoy:


#12

I have played E.honda since SF4.
Honestly, when i picked him up i thought the same things. even though i though it was fun trying to get over fireballs.

But now the only thing that keeps me from really using a different character in tournaments is his HHS and how much he has grown on me.
The inputs for HHS feel, i don’t know i guess cool. I love comboing HHS to HSS and then super makes me feel bad ass.

He has always had something to complain about, but trust me he is still a great character despite the nasty changes in AE.


#13

and keep in mind… ken and akuma’s low fowrad xx hadoken is NEVER a block string… Ultra through that free!!!

I believe same goes for many plasma characters… gotta figure out which block strings into plasma leaves them open!