I’m a big fan of Street Fighter 3 Third Strike. In fact it’s the only game in the Street Fighter 3 series that I own(Sega Dreamcast version). I’m no expert level player, but that game is just loads of fun and when my friends or my young cousins drop by to play games, Third Strike is always popped into the Dreamcast.
But whenever you mention Third Strike, some of the biggest gripes some veteran players have are: The cast was too weird; The game wasn’t balanced; and the parry sucked. My question is: Why is the parry hated on so much? I kind of get the balance and the cast gripe but the parry was so innovative and cool to me. Now, like I pointed out earlier, I wasn’t a high level player but I loved the ability to be able to parry.
The parry, in my opinion just adds another level of excitement to the game. If you choose to parry instead of block and your timing is off, you not only will eat some damage, but the momentum might swing in the match because you weren’t on your game. But if you’re on…
I saw a cat literally move the crowd by parrying Ken’s EX mid-air hurricane kick. He lost the match, but he moved the crowd and got a few phone numbers from some females who were watching the match. Now, I know he’s got to love the parry :razzy:
In fact, just about all of the best Third Strike videos featuring crowd reaction will feature some awe inspiring parrying. Daigo’s match against Justin is one of the more famous ones, but I found this clip on You Tube yesterday: [media=youtube]gv8WWE6nDns[/media] It’s one of the most amazing things I’ve ever seen done in a match.
But for the folks that hated the parry and are glad to see it gone in Street fighter 4, Super Street Fighter 4 and possible Street Fighter 5, could you explain why you thought it ruined Street Fighter 3?