Let me start this off by saying that I am I’m not trying to insult anyone’s skill level with this question. With that said, I’ve been analyzing alot of professional play recently in order to better myself and I’ve come to a point where I am apparently too stupid to figure this out…it would be a great help if a more seasoned fighting game player could help me out with an explanation to this. I’ve run into a fair amount of matches where I see that a professional player is stand teching as opposed to crouch-teching, why is this?
The recent next level battle circuit grand final with Smug vs Sabin is a good example of this.
14:19-14:25, 18:43-18:50, 19:04-19:11, 19:46-19:51, 3:50-3:54 (doesn’t get punished), as well as numerous others
I realize that crouch techs open you up to frame traps, but a throw would also open you up to the same frame traps since they have startup frames as well, correct? This caused this player to take tons of unnecessary deadly damage from lows/jump straight into okizeme, which sparked numerous comebacks and very well lost some rounds for them entirely. Is this just extremely un-optimal play in the heat of the moment, or am I missing something? Is there ever a reason to stand tech defensively as opposed to crouch tech defensively?
A stand tech only covers a grab while being vulnerable to a low, a jump, a frametrap, and is even shown to lose to a high if executed how it was 19:04-19:11 with even the commentators saying “I’m sure he tried to standing grab him”. A crouch tech covers every single one of those options except a frame trap while still having the ability to react to the animation of overheads; all while accomplishing the same end result (teching a throw).
The only thing I can fathom a stand-tech doing as opposed to a crouch tech is that it will grab people out of blocking in anticipation of your DP, but such a hard read like that would be extremely risky and in superless Dhalsims case with no DP it doesn’t make much sense.