I only have played two SF games to any degree of seriousness, and I have encountered the absolute necessity of links in SF4 and how much it fucks with the following:
- Online play
- Learning Curve
3 Usage of scrubby tactics like mashing
In GGPO 3S if you left yourself wide open it didn’t matter what the connection was like or controller the opponent was using, you took your target-combo>shoryu>SAIII like a man and made a sandwich while he finished.
I play SF cause I enjoy the mindgames, the character variety, and balanced (for the most part anyway) cast. I see no point whatsoever in learning the rhythm for 3x cr.lk into scissors offline when I know that it’s going to be inconsistent when I go online.
The design of this game’s combo system interferes with the very fundamentals of Street Fighter itself imo. It needlessly fucks with the risk-reward scenarios of random unsafe moves at the casual levels of play at the very least.
So what’s good about a link combo system? Do you think chained combos should be implemented to allow a more cohesive online-offline metagame? Should I stfu and play Dhalsim?