I really dislike Ibuki’s ammo system and here are some points as to why I think it makes no sense.
First and foremost if she is out of kunai she is at a SEVERE disadvantage. This means you can’t use her kunai to do certain things. Single use hadouken style harassment and releasing all kunai are bad ideas 99% of the time. You can access many resets and CA combos without releasing all kunai.
Most of the time I use the kunai in combos at point blank range. Kunai can go into v-trigger then into a reset or CA and bomb-kunai can go into a reset. So why is it a projectile? Why isn’t it a melee slash move if I am only going to use it in heavy punch range?
It is also a completely janky mechanic (imo). I constantly have to divert my attention to my kunai bar and every once in a while I have to taunt. It also uneccessarily increases the execution level of the character by having an unncessessary special that you might accidentally do.
In short, the release all kunai move, reload special and the ammo system itself all feel like unessessary mechanics when you could achieve the same design in a simpler, better way. With all these factors Ibuki’s projectile is most useful at point blank range.
Maybe I am playing this character completely wrong, if so please enlighten, me I am here to learn.
My combo list:
-works from full CMP range
CMP > Bomb-Kunai > Lcmd-dash > BMP > reset
CMP > Bomb-Kunai > Lcmd-dash > BMP > Mcmd-dash > reset other side
CMP > Kunai > V-trig > BMP > HDP > CA
CMP > Kunai > V-trig > BMP > HDP > cmd-jump > LP > MK > reset
CMP > Kunai > V-trig > BMP > HDP > Mcmd-dash > CHP > reset other side
C=crouch, B=back, cmd=command, Lcmd=light command, DP=dragonpunch(kick)
I only use kunai for these combos. The only exception is I will use a kunai by itself to get the last killing hit.