I noticed among serious fighting game players, DOA is notoriously hated, and hailed as one of the worst 3d fighting games ever made, second perhaps only to the 3d MK games, and War Gods. Why though? I know one reason I heard is because it has busty women, but so does every other fighting game, both 2d and 3d. In conjunction with this, it’s said this is hated because supposedly the game itself is awful, so Itagaki tries to use tits to sell the game. Ok then, but what exactly makes the games so goddamned awful? Is it the fact it only uses 2 attack buttons(one punch, one kick) making for easier combo chains than in Tekken for example? Is it the fast pace of the fighting? Or is it the counter? I heard the counters are supposedly what’s so awful. Why? What do you feel would fix the counters? What could be done to fix DOA period(outside of “kill the series”)?
I ask because having played DOA3, and 4, the games have very fast paced fighting that reminds me of an old school kung fu movie or some Hong Kong action flick fight scenes or something. And the arenas are very interesting, I’ve never played a fighter with arenas like DOA, save for maybe Tekken 4(which was also hated…). It’s just sad to think a game with such potential can be so damn awful, there must be a fix for it.