Including to what has been said yeah Wright has a lot of weakness that makes one of the worst choice for high level competitive play, some to list are:
1 million health
While it’s not bad at best Wright can only survive one or two combos which means you have to be really good at blocking most of the time, because of this some character’s combo can build up a lot of meter or damage and the opponent will always finish off Wright when given the chance, which is a major setback in your gameplan especially if you didn’t get to even collect evidence with Wright.
Lack of range on his normals and priority
Wright has a lack of range on his normals making it difficult to get a hit on the opponent and some of most of his normals lack priority so the opponent will most likely beat yours if you try to retaliate. However since not a lot of people play against Wrights his overhead might be his best tool since most people may not know it’s a overhead and some unique tools like most don’t expect his :d::l: or :d::h: to dodge some projectiles and attacks or having a feign/cancelable overhead and also the ability to create his own unblockable setup with the Maya hyper.
Lack of options
What I mean by this is like if he’s on point (I know some might disagree with me) but he just doesn’t have much option all he can do is either use air “hold it”, air throw (though the opponent out prioritize his throws), or Maya shield (which isn’t the best thing since the opponent will be in your face when the match is counting down) and when he’s on second he doesn’t have any options to escape setups for incoming characters which means the only course is to block it all or eat a combo. Cautious opponents will do all they can to avoid getting hit by the objection.
Bad match up against commonly used characters
He just has difficulty dealing with the most commonly used characters because they mostly outpriortize his attacks or in turnabout mode some can use flight or teleports to stall time in turnabout mode without the cellphone. Which means he would definitely need at least the cellphone to avoid those situations.
Lack of mixups in turnabout and time limit
Opponents can survive turnabout mode by just jump guarding and teching throws unless you have the assist to create mixups. 20 second time limit means either you chip the opponent out with the cellphone, or try getting a hit in. However because of the short time limit you may not even kill the opponent’s character.
Despite all this I love using Wright in competitive play even though it’s not the best option. I think if possible that the evidence system can be deciphered that Wright players can get at least the cellphone, meat when needed, and avoiding bad evidence with maybe an extended turnabout mode time he might have what it takes to be more competitive. Just my opinion