In this video the guy says that the square gate is liked by japanese players because they don’t ride it and it’s equal. However, the gate doesn’t even dictate the activations of the stick, it just corresponds to the feeling if you ride it. Anyway, why not just make a gate that is much tighter where it’s only the exact distance as the throw needed to activate a direction in order to keep/train you making super small movements for speed and accuracy?
Making the neutral area too small makes accidental input more likely.
@Moonchilde has some no throw mods you can do, and is working on a universal Japanese gate with swappable inserts for various throw lengths and profiles.
What is this?
They sell larger actuators that makes the throw and engage a lot smaller, but as Rufus said you will have a lot of accidental inputs because it’s much more unforgiving.
A smaller/tighter gate has nothing to do with the deadzone.
What @d3v just wrote.
I also think this information is a little out of date. Not all aspects of a square gate are equal as broken down by these outdated graphics. Switch layout and engage has a lot to do with how large the dead zone is in relation to the size of the actuator hitting those switches. So rather than being an equal 11%, it would more likely be 20% or so. Then you’d have to shorten the area around it for throw. It also doesn’t take into consideration that you can adjust the lack of range for the shape by making the size of the hole larger.
The reason most people prefer square gates is because you have easy to use corners. In games where defending back, charging down back, having to slide to down forward from down back or down, square gate is precious. On circle gates you do not get this from tactile feedback that a square gate gives you. On octagonal gates, you kind of do, but you lose out a bit on throw range (although my custom gate addresses this problem to a large degree) making it a little bit harder to hit diagonals. However, from experience on an octagonal gate, this is not really the case so much as the corner not easily holding your stick in place as a square does, so it makes holding that direction a bit more difficult and prone to accidentally moving off the diagonal to one of the cardinals.