Old school street fighter was never about 20+ hit combos or insane technical execution. The introduction of custom combos killed what made street fighter good in the first place. Yes Alpha 2 was broken, but at least everyone had 80%+ CCs and super combos to use. SFA2 still felt like a street fighter game.
Alpha 3 introduced crouch cancel infinities along with rounds starting will a full super bar. The game nerfed fireballs and DPs. The game became who is better at setting up and executing the inf. That’s the entire game of SFA3. Think of how many match vids you’ve seen on youtube where the japs cut out like 50 hits of a crouch cancel inf? Unlike MVC2 an inf means an instant round win. In Marvel most people go for resets, and an inf will only kill off one character (usually).
CVS2 became similiar to A3 but less broken. A player who can RC and CC (PTF, Shosho, etc) consistantly will almost always win over a player who is better at spacing, zoning, mindgames, footsies, etc. You have to be significantly better at the basics to have a chance at winning via N,C,K,P.
3S takes out pretty much all the qualities that made HF/CE fun.
I think Marvel is probably the only game that keeps a lot of old school tactics while being a totally different game. Yes execution matters, but it seems to be more of reflexes, thinking on your feet, blocking correctly, etc.
I think it’s a trend in fighting games in general. I mean look at Tekken 3 /TTT compared to Tekken DR / 6. I don’t know how jab, jab, jab, jab, wall!, string, is fun.
I can’t say much about VF or GG since I don’t really play those games.
I really wonder what the people who grew up in the 80s and early 90s think about competitive street fighter today compared to the Ce/HF/ST of their day.