So I just can’t get over this tournament me and my buds had last saturday. I came in determined to use Remy every match, just to show those Ken using bastards what it’s all about.
I was doing okay, and was going into finals against the top three and had to fight for the fourth spot to continue on. For some reason, I used Yang, my opponent had Ryu. Was a good match, though I freaked out and did his SAI too early a few times where I wanted to catch him out of the air. Anyway, lost that, so I got fifth. But that’s not what troubles me so much.
On my way up the ladder, I totally ass raped some noobs using Ryu/Ken with Remy. I was up against this annoying fat dude who just pokes all day when up close. So yeah, I back up, and take my game to sweep range. Both matches I have him down to a few pixels of health left, and both matches he somehow sneaks a SAII into my face, removing about half of Remy’s life, utterly and completely destroying him. This made so friggin mad, especially since I had worked so hard to get where I was at during the whole match, then having had half my life bar depleted with one super. Pure retardedness.
So it’s quite frusterating to go around Remy’s major problems as a character.
A. His stamina is too low. This is my main complaint. It should be one notch higher. It just doesn’t make any sense, since it’s so difficult to get an advantage on your opponent, but so easy for them to make a come back.
B. His stun bar is too low. This becomes a problem against Alex mostly, but this too needs to be at least one notch higher. Of course you’re not going to want to take the pain when playing as Remy, but for some characters, it’s too easy to get in and land hard attacks on Remy. This contradicts Remy with his INability to clearly and easily land normals. Go figure.
C. Lack of range on normals. The only somewhat usable normal he has that has range is st. mk. And that in itself will almost always infer a block/parry from the opponent. Low mk is NOT safe, as I had demonstrated myself against a fully stocked and loaded Chun (among others), even when it connects (!). Low hk is HORRIBLE and should never be used. All Remy is left with is st. mp, which becomes useless immediately since almost every fighter can crouch right under it and it’s main use is as early anti-air. Other useless normals include st. hp and st. hk. His priority and poking ability only applies to his mp and lp. Mk is God in air, as is mp, though this doesn’t save him since the damage on both is not so great, and Ken/Ryu/Akuma still have God kick, AKA jumping hk.
It’s just goddamn frusterating. It’s not safe to throw out mp against shotos, since their low mk has more range and already excellent priority, and even a sweep can throw you out of that.
The only thing they got right with Remy is his damage. He can dish it out, and I demonstrated it well during the tournament, but mostly against the noobs who got stuck in the corner and kept falling for the launcher when they jumped to eat a three hit devastate-a-thon combo.
So, what do you guys think? In my humble opinion, if Remy had the stamina, stun bar and range to back up his damage potential, he’d be one of the top contenders. Since the former three are dominant traits among the top tier characters (Ken, Chun, Yun, and to a lesser extent, Urien, Makoto, Dudley).
I apologize to any that may think I am complaining in anyway, but I felt I had to vent my frusteration. And I know many of you may think “Well, you’re obviously not good enough! Get better!”, but believe me, my opponents won the matches fair and square. I wouldn’t have been so frusterated if I had felt ripped off in anyway, but the top four/three played a good game (my brother was using Alex … the bastard … !).
Thanks for those who are willing to offer any input/those who agree with me. If you disagree, please offer your answer as to why.