As well all know tripping is a random factor, whos odds of occurring can be increased by doing things repeated or by always approaching on the ground rather than though the air. Ppl raise a huge fuss about how it effects this and that but under normal conditions its going to even out in the end and most of the time a trip hardly effects the game and I have had trips help me before as Im sure some of you had as well.
After playing against a certain playing style which I find gay, boring, and cheap ass, aka Im going to pick Pit(sometimes Lucario, but with more attacks and less B) stand under the platform on BF and spam projectiles against your non reflector char then when you get close either dodge to the other side and keep spamming B, or once you get careless and frustrated after this occurring for the 8th time run up and actually attack you, and sometimes just mix it up. And it basically always times out too by the way cause its just such a run away defensive style only possible due to the roll dodge speed that Pit and Lucario have.
Now that tactic raeps my ZSS(and poses to be loving annoying with most my other chars), pretty hard exceptionally on Battlefield where I can’t even approach him at an angle easily, and he makes all my moves except for a few punishable on block. I found out after a few games all I have to is poke him(don’t expect to hit him, and be safe about it) and wait for him to trip(and be ready to punish it), cause he is constantly on the ground and spamming 1 move both of which greatly increase tripping potential plus if I trip I normally only get an arrow in the face. Of course then they start whining how tripping is so unfair, but hey there are known ways to increase your odds of tripping, and that tactic uses all of them, so you can effectively use tripping to help stop that tactic. Which Im sorry but losing is fun while frustrating, but playing against that win or lose makes me want to quit brawl, and Im happy tripping does something to nerf it.