I don’t understand the point of overheads in this game. Particularly Ryu’s.0 on hit and less damage and stun than a throw, even in Denjin. It leaves them standing so you could potentially get a ch crouching jab but that is quite unlikely and quite a read that someone would press a button that slow after taking the overhead. Is this something that really only pertains to Ryu? Other characters I primarily play are Bison and Cammy, who have no overheads from standing if you discount instant overheads (which even then I don’t see the point of as it leaves you vulnrable if it doesn’t kill shoulda just threw cause they were blocking low right?), so my view could be off because of the characters I play or lack of knowledge of other character’s stuff.
I know Chun can combo off hers in v trigger. Nash’s is +1 on hit, but again, why use his? Knockdown’s seem much stronger than continuing standing offense in SFV. It is airborne so it beats throws, so I can see some use from it. In Third Strike overheads like Urien’s and Alex’s did a grip because of the damage and stun modifier on crouchers, and UOH’s could sometimes start combos on crouchers.
So is it a Ryu thing or overheads just aren’t that strong in this game bar some exceptions? Why not always use the seemingly superior option?
Also hi srk. First post.