Wiki Thread (close fierce and standing lk)

vega

#1

I can start working on the wiki, I got approved. What do you guys want on there? I’ll put a couple things I know up there right now.

http://shoryuken.com/wiki/index.php/Vega_(SFIV)

  • Added an introduction discussing Vega.
  • Added a normals section. Every one of Vega’s normals is up there now (aside from aerials)
  • Added command normals section.
  • Added Focus attack section.
  • Added a Strategy section.
  • Added throw section with Kara throw info.
  • Added Barcelona details, with Izuna drop tips and EX FBA info
  • Added small meterless combo section from the Combo thread.
  • Added EX Combos and my Close Fierce combo list.
  • Added the stuff you see in every SRK Wiki page.

Come on guys! Tell me what you want!


#2

I was saying something similar in my thread on block strings. no one uses Vegas 4th and 5th hard trial combos. they both involve the knee and put u in perfect range to flee away, s. mk, sweep,df hk etc. they r easier to link than his crouching links and have deceptive range


#3

While we’re on teh topic of the wiki, can someone tell me what the hell “pursuit property” means? It’s in the added effects of a bunch of moves in the frame datas for basically every character.


#4

Pursuit property means that those hits are guaranteed if the previous ones hit.


#5

hmm I for one uses

far st.lk -> c.mp a lot in my games.

  1. It help set up the perfect range on block or on hit. Air throw for jump-ins, a down charge (with the help of c.mp) for anything coming after the poke string.
  2. It is quite safe as not a lot of moves can reversal at that distance (besides those that hits Vega’s arms and legs)

#6

bumps


#7

wow i had no idea you could combo into c. hp. Good to know.


#8

Cr.hp after far lk is a bit more solid than stand hk if the opponent is standing because it has slightly more range than the first part of stand hk for the same damage. I also use it after cl.hp. Look at the frame data!

Also, cr.lp is 4f, so it is just as fast cr.lk. I have no idea why the wiki writer says it is going out of his game, in favor of what? Hit detection into cr.mp EX BSA, or cr.lp x n, cr.mp are very solid.


#9

I’m the wiki writer. It is going out of my game in favor of crouching medium kick, which is far better for hit confirmation: it hits low and instead of +4 on hit for a tough 1 frame link its +5, so its more lenient. Way easier to hit confirm into the EX FBA.

EDIT: With that said, did you find the info useful? Is there anything else you disagree with? Anything else you care to add?


#10

Yes, I did find it mostly useful. Some neat tricks I had not picked up from the videos I have been watching. Crouch mk is 8f, so its really a totally different beast when I use it. You have to have your opponent reasonably scared to slip in a crouch mk. Oh, and I think lv2 focus dash forwards is plus frames on block, +1 to be exact.


#11

I just checked, it’s +2. the dash is shortened by one frame when you use it out of a focus.


#12

Just a heads up, the link posted is missing the ending parentheses, it should be

http://shoryuken.com/wiki/index.php/Vega_(SFIV)

Other than that, great job on the Vega wiki so far.


#13

Yes.

About Aerial Dominance
Triangle jump mk have the greatest range.
When you think of Air-to-ground, it’s the best and it can be combo into c.lp.

In The “Introduction”,
“Agility” Section.
Add a little something about the KaraThrow.
When you zone, you can walk toward your opponent and surprise them with the range of your throw.
Same use after a poke, do a long block string, then karathrow, when they think you will never reach them. It’s a good way to make them sweat the next time you will walk near them. :lol:

Standing Jab (Far and close):
Combo into RCF lp
Combo out of c.lp

Close Medium Kick
Can Combo into RCF Lp

Close Fierce
Can Combo into RCF Hp.
It’s a good opening for a FADC combo, need a note about that.

Crouching Medium Kick
Combo into c.Hp

Crouching Jab
After a FADC or a dash, c.lp > c.lp > ST Hk, is really good.

Piece of Mercury
"Crouching medium beats headbutts"
Crouching medium only beat non-ex Headbutts.
And Piece of mercury make you jump over some Ultra.
On wake up, i have already jump over a Reversal Nightmare Booster and Abel Ultra.

If you need a video for FACD combos:
[media=youtube]aScIZp3B1H4[/media]


#14

Thanks for all the contributions guys. This is just what we need. If we can bring our info together, we can take Vega to the next level.

EDIT: Kurochevsky, I intended for the combos in and out to be confined to normals. The frame data tells you which moves can be canceled into specials and which can’t. I will add the ones you posted, though.

EDIT: I’ll also add Kara Throw details when I work on the Throw section.


#15

What do you mean kara? Are you talking about kara into scarlet terror? If so, enlighten me, because I’ve never heard of that.


#16

I said Kara but it’s not a kara. It’s just like a Kara.
It’s Charge partition:
[media=youtube]6-1VzeebwZU[/media]


#17

bump


#18

bump

Soon we begin the tireless work on matchups


#19

Could you maybe add that Vega is in Kara-throw position after a throw or backthrow in the “throw” section?
Also, I have some more Videos you could post into the wiki…

[media=youtube]30L8A60MyUU[/media] (Pierce & Pierce, whitecrowz)
[media=youtube]mowOI1XlQA0[/media] (Kara throw setups, whitecrowz)

Japanese Tutorials:

http://www.nicovideo.jp/watch/sm7630279 (About the Rolling Crystal Flash)

http://www.nicovideo.jp/watch/sm7141814 (About Izuna Drop)

Matchvideos:

http://www.nicovideo.jp/watch/sm7727152 (Balrog (Claw) vs. Abel)
http://www.nicovideo.jp/watch/sm7728135 (Balrog (Claw) vs. Abel)
http://www.nicovideo.jp/watch/sm7728487 (Balrog (Claw) vs. Abel)

http://www.nicovideo.jp/watch/sm7720011 (Balrog (Claw) vs. Balrog (Claw)

http://www.nicovideo.jp/watch/sm7708901 (Balrog (Claw) vs. E.Honda)
http://www.nicovideo.jp/watch/sm7709652 (Balrog (Claw) vs. E.Honda)
http://www.nicovideo.jp/watch/sm7710216 (Balrog (Claw) vs. E.Honda)
http://www.nicovideo.jp/watch/sm7717215 (Balrog (Claw) vs. E.Honda)
http://www.nicovideo.jp/watch/sm7718115 (Balrog (Claw) vs. E.Honda)
http://www.nicovideo.jp/watch/sm7718573 (Balrog (Claw) vs. E.Honda)
http://www.nicovideo.jp/watch/sm7719281 (Balrog (Claw) vs. E.Honda)

If you’re not a member of nico nico douga, you can simply paste the url here and view it like this:

http://mmcafe.com/nico.html


#20

Wow!! Is this video saying that some characters’ hitboxes shift a bit backwards during focus attacks??

I actually noticed something weird in that regard; this will explain it. I can’t wait to try aiming my Izunas a bit further to the opponent’s back.

Very helpful videos, and also props for the Nico viewer link :wgrin: