I’m enjoying most answers that go towards the top tier character. That was my point. To distil which of the assumed top tier characters would be the most “nerve-wrecking”-proof character. Which of the strongest characters is more prone to failure when you can’t stop thinking about how every mistake you make in the match will lead to your life being over.
And which one isn’t, or at least: is less affected by anxiety.
My choice would go towards Abel. I thought about Cammy, but if I had to face an infiltration-level opponent, I’d need a very brutal guessing game on my side*. Very 1 or 0.
Reasoning: [details=Spoiler]Mostly related to what I mentioned in my other article about guessing games: Abel profits greatly from each of his guesses. And he doesn’t require great execution, apart from a single 1 frame link that even I pull off on my pad. Which, might I add, is not necessary to win with him. My game plan for a life/death situation: keep it as simple as possible. How simple? s.lk, cr.lk. Chain-able, s.lk has good range and sets up f+mk which leads into another relatively neutral situation where I can attempt a throw, which is also extremely simple.
Projectile characters won’t zone me (with projectiles, at least). My major issue would be Cammy/Rufus/Seth/Akuma/Ibuki, I believe. Those 6 are brutal because they force me to guess, and I don’t wanna have to guess when I’m already sweating bullets.
Both of his ultras are useful depending on the matchup. His cr.mk is a brilliant anti-air and can be cancelled into roll on hit to leave the corner if trapped. His EX CoD is a great anti-air as well. 3 bars give him armor combo into ultra. If blocked, he has the frame advantage and cr.lk is a true blockstring afterwards. Overall, I believe he’s not the best character in the game, but he’s undoubtedly the best if you just want to keep it simple and still win. Most people would play defensive in a matter of life or death, not abare, since they know a badly-placed DP would spell their doom. Hence a good idea to pick a character that can be played defensively, but when up close forces your opponent to stop blocking because he’s scared of getting command thrown.
Did I mention the ridiculously good overhead Abel has in st.cl.HK? Which combos from cr.lp without any effort whatsoever.[/details]
*Where no matter my choice, the negative repercussions are kept to a minimum