I’m hoping this answer is simple. In theory I could live without it with an existing Colecovision Super Action Controllers, which were the most comfortable controllers at the time, especially when compared to the 5200’s mushy buttons and wonky misunderstood non-self-centering analog joystick, intellivision’s 16-way, 1-intensity joystick, which is probably better if you stick out your index finger and press like a button, and have 4-way games feels like controlling Mario with a light gun, plus those 2’s plus Colecovision standard’s requirement of a finger an thumb claw grip. The only thing that rivaled it was the 2600 controller, and that was not default ambidextrous and had only one button. (except Omega Race) SO if it would be easier, it might be better to get he Super action controlelrs fixed rather than do one of 2 stupider things.
The Problem with the Edladdin Coleco PC is that it has 2 separate, segragated grounds. If you don’t consider the Colecovision, probably everything else works with a single ground.
Now I’ve got a few choices, I can either, a) find a Colecovision Super Action Joystick restorer, (any one know of any?) b) buy a separate everything just for the Super Action Controller, just to deal with multiple grounds. or c) part way use my noodle based on what I know and pat way ask help in places I don’t.
c would be ideal, but is real complex. Otherwise, I’ll go for a. I wouldn’t do B because it’s way to expensive, and I need to solve a problem I present anyway, so I’m going ti do b, I miht as well do c.
The four directions and the first action button share one ground. The other 3 buttons and the keypad share the other. (I’m not sure about the ground on the roller, but Baseball, Football in America, and Football in England [aka Soccer] require it, therefore require a real Super Action controller. On everything else, the roller is superficial.)
Added to the problem is that in right-handed mode, a couple of the buttons are backwards Assuming ABCD with button right, stick left, most games map well to DCBA when right handed stick, left buttons. However, it only works in games where the main button is on the index finger, and progressively more minor buttons down the hand, and that’s when the right hand mapping mirrors the left index-to-index.
Front line has B be rotate gun left, and C rotate gun on the right. When the buttons are stacked vertically, you might make a mistake, but you’ll make worse mistakes when mapped DCBA when it’s DBCA that you need. B and C share the same ground, so minimal problems.
However, Tutankham is a 2 button game where the A is fire left and B is fire right (A+B = Genie Wish Bomb) The right hand mapping is DCBA where DCAB is preferred, (unless you want to think of your firing backwards.) And A and B are on different grounds. If the grounds are fixed on the joystick end, the rearranging A and B may do anything from having a deactivated joystick to frying something, but it definitely WON’T work.
I’ve got a couple questions about tech I don’t understand and would like the answer to. If my assmption are incorrect, tell me I assumed wrong and that won’t work. Remember, design twice, build once. I’d rather have them be shot down in the discussion phase than to sink money into it, have it not work, ad be left holding the bag.
I know a mono 3.5 mm cable cable carries at least 2 signals, Stereo headset carry 3, a left, right, and ground. New phone headphone standards contain 4 areas. I know a 3.5 mm would work, but I had shoddy performance by KY Enterprises where the 3.5 mm ports stopped working.
How many signals does an RCA cable carry? Does it carry both a main signal and a ground signal, in a inner/outer fashion? If the answer is no, we can stop here because I don’t want to invest in S-Video or 3.5 mm cables, just to accommodate one system.
I know you can pad hack a controller and have a digital stick be a remote actuator. That’s how the early days of the hobby went. But I know there ae 4 direcitons, 4 buttons, and 12 keys on the Coleco, but most games that are keypad intense, like BlackJack/Poker make no sense with a digital stick, because that’s all keypad, and most games that are keypad intense use at most 4 buttons, with Mouse Trap being the pre-Super Action solution to a 4-button controller. So At most, I’m going to need 8 buttons. The only game that’s a pain is 2001, requiring more than 5 keys, and the joystick and action buttons.
If I were going to have 11 buttons and 4 directions, and want them swappable with each other in this dual-ground system, then would a technologically smart move is to use a DB 37, and have the 15 inputs on a pin each and an individual corresponding ground for each input? (making 15 independent grounds) And then have them combine after the telephone operator switchboard, with the inputs and corresponding grounds going to individual directions and buttons on the Edladdin PCB, and the individual grounds being combined into their 2 separate classes, while at the same time for all other PCBs with a common ground, to link them up after the re-arrangement?
Orignially I was going to reserve certain pins for LS NSEW, and RS NSEW, I assume that you don’t need separate wiring for the DP, LS, and RS, because it’s part of the Toodles circuit. The only time I need a separate RCA cable for LS and RS for each direction is if I get a @gummowned analog digitization job, which he’s pretty reluctant to do, and that’s on the PCB end, not the joystick end. I also assume you can use a DB-9 Y adpater and use the keyboard on one device and the joystick and buttons on another. That’s how the 5200 Competition Pro works, and I have CV adapters for using Atari 2600 sticks on Colecovision. It kind of works as an “or switch” meaning either device an actuate it.
Do I understand things enough where I came up with a sound theory, or can you shoot something down? Better shoot it down now when it costs nothing to kill the idea, than later when It costs $100+ and still doesn’t work. And I’m not such a prefectionist if, this is the only problem system, and that money could be spent reconditioning Super Action Controllers instead and get similar results, then I don’t need a 100% universal stick, when 95% is good enough and the 5% is good as it was.