taunt bonus resets tho after a hit.
anti air sa1 gives you a free taunt because the juggles from the super have the opponent in the air for a long time. and since they got hit by super they cant tech roll to come after you. so a taunt is guaranteed after pretty much any full to mid screen anti air sa1…
pretty good damage with using two bars in one combo (especially on crouch). if you wanna build meter faster for super art 1, play the meter build game with his crouching roundhouse on the other side of the screen.
like we know how chun likes to do back fierce out of range so she’s safe not to be swept its the same for remy he just needs to be farther away. meter build is faster if you do a whiff cr roundhouse after a knock down.
or, just dont do the move to hit, do it so they chase you and trip into it. gobs of meter. so much easier to play him if you got a bar always, cr roundhouse is a good meter build whiff and if they run into a hit of it, you get bonus meter cus one kick whiffs.