Good video, not sure if there was a reason to make a whole new thread since we have a video thread, though. Only thing I would say is find the combo that lets you relaunch with RB first so that you can use the untechable ground bounce from Cent. rush to get a 2nd relaunch (have to get a realllly low TK CS H to get that last relaunch because of the hitstun, though). You can probably push 900k with the second relaunch and as long as you let them drop low enough to get the spacing on the the last TK CS HxxTA L. The meter gain on the CS Hs is pretty ridiculous and definitely worth adding in to your combos.
I would also recommend adding in some hi//low unblockables resets into your game by ending with charged AS, wait, call Nova+ MF M. If they tech roll out of the corner, you get the left right and can probably get a cr.L in and if they stay in the corner, it OS’s into AS for the unblockable there. Plus both MF M and AS give you time to charge or wait so you should have time to confirm the tech roll.
Only other thing I would get in your gameplan either Nova or IM infinites since that’s pretty much a won match if you can kill the first person and have 5 bars waiting for you.
Last note from me. I don’t think there’s any reason to try to do tech resets into dirt nap. Almost always going to be better to DHC through if you just want to put damage on one person and the best option would be just to snap their dangerous character in off the charged AS and get the easy unblockable with RB. Not to mention people get stupid when you activate dirtnap and start throwing out random supers or mashing on shit so on anyone with air supers gets a decent out and smart players will neutral stand into a fast super just to burn down your dirt nap time. Much better to get a guaranteed full combo or death on a scary character than to risk derpiness on a 95% dead character.