The one thing I noticed we didn’t really have yet for this thread is a thread that specifically discusses X23’s abilities to fight each character. It gets a bit convoluted since fighting each character is dependent on what assists they use and what assists X23’s is using and other convoluted factors. What I wanna do for now is just make a general thread to discuss her matchups and eventually post up the advantage/disadvantage ratio for each matchup and what X23 is capable or not capable of in each matchup.
For now I’m just going to list how I feel she averages out against for each character that I’ve regularly fought against with her until I can gather more info.
Captain America: 4.5 X-23/5.5 Captain. I think it’s a close enough match when both characters end up in close range it’s just at the mid to far range Captain has a very specific advantage. Captain America loves characters that don’t have projectiles because the one big issue of his shield slash is that it only has one point of projectiles durability. They’ve made the speed on his slashes even faster and if your character doesn’t have a projectiles this basically acts as a retractable full screen poke that can allow Captain full combos that will easily one shot X-23. You really have to set and grind in the mid range. Once you get in it’s generally easier although you still have to be wary about the fact that he has the longest ranged, fastest crouching low in the game and he has at least 2 special moves and 2 supers that more or less act as reversals against your offense. He has a bigger hit box though so it’s easy enough to mix him up once you get in.
Dante: 4.5/5.5 ish or 6/4 Dante’s favor depending on assists.
Felicia: Even. This is pretty much just whoever gets in wins. Felicia’s s.L is rather annoying and can make it tough to even dive properly on her. Though once you get in you can easily play the footsie game with her and tag a hit on her and she doesn’t really have the highest health threshold so you can get her out of there easy enough if you tag her. The one thing to be wary about though is that although she is a ground rusher like X-23 she has a very strong anti aerial game with her absurd air throw range. You have to be very careful about how you use talon attacks to approach her in this match up. They have to be covered by assists to make sure you don’t get air thrown for free. Dark Felicia is a big problem and pretty much wins for free if she gets in but luckily talon attacks and wall jumps plus assists give you some decent options to burn it out. Crescent Scythe to talon attack allows you to put nice high priority hit boxes on the screen to lame her out for a bit also.
Haggar: 6/4 X23’s favor. I don’t see what much has changed here. If you block…you’ll be alright. If you don’t you’ll probably lose. Use your super fast wave dash to dash under and anti air his pipe game. Push block any obvious pipes that you can’t anti air and stay out of the corner. The corner is the one place where Haggar can rape you so definitely have a wall jump or H talon attack ready if you see yourself getting near the corner.
Hulk: 4/6 Hulk’s favor. I felt this matchup was always bad for X-23 and it’s not looking much better in Ultimate. Yeah if you get within point blank range you can give him trouble but he has mad long disjointed hit boxes that X-23 can’t stand and has a completely better mix up game than Sentinel. Making it so you can’t stick to a advance guard and block down patience game to wait for the right spot to kill him. By the time you wait for the right spot he might have killed you. You just have to play really patient and have a strong assist that will allow you to stay to the air and attack with your assist for a bit until you can get in. He has a big health threshold too so that means for sure you will have to reset him if you hit him unless you have a good reason to burn your XF to kill him off early.
He now has armor points on the first part of his charges now which gives you even less ability to hit him. If you can get in point blank range s.M and c.L multi hit normals should allow you to tear him down if combined with instant overheads. It’s just if you press a button at a bad range you lose X-23. His dash also allows for M mirage feint+assist style left/right mix ups on shorter characters if they’re crouching also so blocking on the ground will just get you in more trouble a lot of the time.
Jill Valentine: 5/5
Magneto: 5/5 depending on assists. Haven’t really run into a lot of Magneto’s yet but unless he has a really strong assist backing I don’t see why this is much worse than it was in Vanilla. s.H MFC still shuts down his air dash game pretty nicely and once you get in there’s nothing to be afraid of because your normals are completely better than his. He has a nice small crouch box as well which is perfect for those ambiguous talon dive uncross ups to get him out of there fast. The range game will be a bit more of a grind with the gravity stuff but wave dashes can nullify the gravity and still get you in. You can also call an assist first to help you since he can’t block during the gravity push/pull.
Morrigan: 4 for X-23/6 for Morrigan. This is most likely one of X-23’s secret bad matchups. She’s a character that people are still learning to use effectively but from what I’ve played so far…it’s another one of those matchups where you’re going to need an anti air assist just to maybe get through and hit her. There’s just not a whole lot you can do about a Morrigan shooting down fireballs then air dashing down with H or S which turn her into hit boxes that can’t be anti aired or air thrown.
X-23 having minimal to no options for dealing with heavy projectile spam that can convert into offense from the top corner of the screen…this is one of those matchups where you just have to land the lucky hit. Magneto can’t really transition into offense from defense as easily as Morrigan and his hit boxes from the air or ground are nowhere near as cheap and he’s much easier to air throw or stand normal punish. Plus Morrigan has rather solid health for her options and 950k which means you’ll most likely have to reset her to kill her or throw down the most TOD worthy 2 + meter combo you got and get her out of there. If you have X-23 2nd or 3rd and Morrigan was the 2nd or 3rd character…just burn the XF and get her out of there.
Phoenix: 4/6 in Phoenix favor. Atrociously in her favor if she turns into Dark Phoenix unless you silent kill gimmick her.
Sentinel: 5/5…maybe even leaning towards 5.5 or 6/4 in X23’s favor because once she gets in he really can’t do shit and his mix up is terrible. His mix up in general is reliant on stuff like being airborne that’s easily blown up by jump normals or air throwing. If he has a decent protective assist like Haggar or Tron to keep her at bay that helps but if she gets in there’s not a whole lot he can do especially if she has XF stocked to XF guard cancel punish his armor moves on block. X23’s fast speed on her normals can easily stuff the start up of the armor moves also. H mirage feint also sets up multiple instant overheads and high low games on his huge crouch box.
She Hulk: 5/5 maybe 5.5/4.5 in She Hulk’s favor depending on assits.
Task: 5/5. Can pretty much killer her in one combo even with little meter if the Task has execution but X23 can just run a mix up train on him and DHC glitch kill him or generally just mix him up till he’s dead with relative ease IMO due to his limited movement and he’s not that hard to block without an assist.
Trish: 4/6 in favor of Trish. She does a good job laming out Wolverine even so obviously she’s going to do a decent job laming X23 also. Her cancellable dive kick is really annoying because you can’t get a guaranteed XF kill from abuse of it like against Wolverine. Being able to lame out at the top of the screen and then come down with cancellable dive kicks that can’t be air throw or stand normal anti aired is a big deal. Definitely another match where an anti air assist is pretty much a requirement.
Wesker: 4.5/5.5 Wesker’s favor. Only reason is because he has way too much health for his own good but DHC glitch kinda evens that out. She has a lot of random tools to get around his normals and her wave dash and crouch is perfect for dealing with his ground gun shots. A bit more annoying when he’s always calling assists to cover his gun and teleports but you can always try to dash in and regular throw him to calm things down or throw out rage trigger and start a DHC combo or turn on XF and kill him.
Wolvie: Vanillla = 4/6 Wolvie’s favor for now. It’s basically just a rushdown vs. rushdown matchup and nobody really outrushes Wolvie unless they have a sword. If you can get in your hit boxes especially with L talon attack and instant talon dive can be annoying for him but his invincible berserker slash plus assist and dive kicks/drill claws are big problems for X23 since she doesn’t have a lot of cheap hit boxes to contend. They’re all extremely fast moves with retarded huge hit boxes and that’s one of the main things X23 has trouble with. Hit boxes that are faster and or cheaper than hers.
Ultimate = 5/5. Berserker slash nerf helps A LOT. No more wondering when Wolverine is going to pull out the partly invincible special move of death. Dive kick hit box got toned down also and apparently his j.L got toned also. He still does a truckload of damage if he hits you but XF1 being nerfed means it’s less likely you’ll see Wolvie pop XF just to kill you in one shot and then threaten the entire life bar of your 2nd character. c.L nerf is probably the biggest nerf since now you don’t have to worry about mashing a normals that goes under most of your standing normals, is rapid fire and outranges your c.L all day. Swiss cheese is annoying and can trade/stuff talon dives/attacks sometimes but hardly anything close to what he had in Vanilla for scare factor.
Zero: 4/6 Zero’s favor. At first I thought this match was really bad but then I started to realize how X23’s L talon attack basically turns her into a projectile and will stuff all of his sword normals even pretty effectively. Unfortunately that, his low health and the ability to possibly frame trap him down if she forces him to block are about her only real advantages. If she’s L talon attacking or calling assists and playing lame he generally has the advantage IMO.