i just tested it in training mode, it definitely works on adon. clmk dash clmk hk dp doesnt but divekick does. As far as i know, clmk divekick clmk is universal.
were you recently posting on /r/sf4 with the same issue?
cuz i recently discussed this same thing with someone there
unfortunately my answer to is is the same as my answer to them, that has never once been a problem for me in the four years i’ve been playing yang
Used to be a problem for me. I just had to let go of mk faster than i used to and I was good
I’ll sometimes get dash instead of the rekka, very rare though. I generally hold cr. mk down while cancelling into the rekka, or just tap cr. mk very quickly.
No I don’t post on reddit
is there a yang facebook group? Character facebook groups tend to be more active
Does Yang have any meaty setups?
This channel has some https://www.youtube.com/channel/UCvjvzDtvzRjWEWVckUOteWQ
How do I OS teleport properly? I’m trying to get an OS to catch things like Seth Teleport, so I do forward throw dash once jump mk then down back lightkick to os it but I only get upkicks. I’ve practiced doing it without the setup and I can get the dash easily from just jumping over him and doing it, so I’m not sure why it wont work with the setup.
Don’t reverse your inputs, so just do qcf + kick for the teleport
An option select ive been trying on chun is:
throw, cr.mp, jf.hp OS rekka or ex roll
Am I just inputting it wrong? This should be a safe jump os. The OS beats her backdash but SBK always beats me if I input an OS.
Seems like Chun isnt free against Yang on wakeup? I think the startup of SBK is causing the jf.hp to count as whiffed.
What do you do on chuns wakeup to beat her? As a chun player ive never really lost to Yang players but I hear a lot of people say Yang beats her. To me it seems that EX SBK is really great for her in this match.
I’m doing the move as crossup, and If I do it as qcf + k i get command throw every time
Make sure you have the stick back at neutral then. Quarter circle motion should never get you command grab unless you’re pressing and extra direction during the jump.
I’m not 100% sure on seth because I remember stuff like cl.hp xx mk rollkicks doesn’t make you automatically crossup, but if you are crossing up, doing the motion non crossup works.
I do it all the time vs shotos for the crossup divekick. Maybe test the setup vs then first and see if the os comes out? Could be an issue with seth’s height…dunno.
Don’t have access to the game for a few days unfortunately
I’ll give it a go putting it back in neutral, that def sounds like what I’m missing, thanks
I often see players like shine use st.mp xx dash resets/cross ups
However I can only get this to work like once before people react and start mashing jab.
Is there a secret to making them not press anything? The dash is slow enough that they can react to it so frametraps don’t seem to help in this specific case.
I think it’s terrible, on the level of blanka hop offense.
I see mago doing cr.mk xx teleport nowadays from stuff like cl.mp, cr.mk xx tp. Basically the range you won’t crossup but just get back in after a blocked string. Maybe it’s “safer” in those scenarios.
How about Yang’s safe jump off of sweep? What is it?
Also can you option select Akumas teleport with ultra or roll kick?
When I do it, it doesn’t chase him. It just does it immediately. I’m doing it off throw btw
I’m trying to figure out backdash OS and such with Yang, but unlike a character with Ryu where I can just do meaty cr.lk+cr.lp > cr.lp+cr.hk, it seems Yang does the cr.hk regardless. Tried plinking it, and delaying the cr.hk, but it either out prioritizes the cr.lk or it never comes out.
Even in one of the threads it says cr.lk > cr.lk+cr.hk.
You can do meaty cr.lp (os hk) cr.lp or lk. It works exactly the same as ryu in this case.
You can OS between cr.lk, cr.lk but that’s harder to do because it’s not a chainable normal, so you have to time it perfectly during the recovery frames of the move, same way sagat players do.
Alternatively, the best backdash OS is actually cr.lp, (os rekka), s.lk/lp. You have to time the special so it’s not a cancel. This catches all backdashes (hk doesn’t on the best backdashes) and does way more damage vs characters that you can catch grounded.