I’ve been playing as Yang for a short while, and I may even make him my main if I get better with him than I am with Ken. But it seems that I have major problems with Chun, even shitty ones. You know that “unorthodox character” advantage you get when you use a character the other person doesn’t play against often? For some reason, I don’t get that feeling with Yang. My defense takes a big plunge (where I’m getting hit by non-hit-confirmed c.MK xx super) and other stupid shit, compared to when I use other characters.
Random notes:
-UOH crosses Chun when she gets up (both regular and quickrise I believe)
-close MK hits after command grab
-Chun is short while crouching so EX mantis doesn’t always hit properly
-parried dive kick can guarantee a close HK or c.MK for Chun
-most Chuns don’t reverse blocked mantis, but 2+ regular ones or 3+ EX are punishable
Basically, my style is kind of like Goemon. Lots of dive kicks, switching sides often, and generally all offense (which may be why I’m not winning enough). Crossup UOH or dive kick into c.jab x 3, or close MP into whatever is a favourite of mine. I also try to use that “close MK sjc early HK, land, command grab, repeat” the way Goemon does but people catch on pretty fast. In a recent video of Roshihikari vs Nuki, he does a lot of random regular mantis, which to my surprise seems to be hitting Chun out of her pokes. Any details I should know about that?
We all know that Chun is weakest at the beginning of the match, so I try to capitalize on that by killing her fast with lots of parrying, but it takes longer than when I use Ken. So often, she gets meter before the round is over and I end up losing. And letting a Chun get the lead = bad news.