Yes, this is a cry of desperation. At least vs Ken, combos do good damage and scares them into playing more sensibly. But against Uriens, they don’t even care because his stamina is so good. Deadeye, I’m looking at you because you play Emphy right? The Urien who’s giving me the most trouble plays like RX too, but it’s all the other Uriens as well. I just can’t keep the lead against this character, it’s my worst matchup right now. To summarize:
Good things about Yang:
-c.HP hits Urien’s hitbox in a weird way; beats headbutts and many pokes, but loses to s.HP (most Uriens don’t seem to know that)
-SA3 might be a good choice because of Urien’s lack of wakeup options?
-slashes are quite safe (on block) compared to other characters because Urien doesn’t have a fast super or anything
My biggest problems:
-when c.MK x first slash gets parried, it means low fierce. If you’re close enough, even if you do EX mantis instead, it can still get low fierced
-dive kick games are incredibly risky: if you hit too high and he parries it, you’re dead. If you hit too low or whiff, you get headbutted
-I have never seen a video of Boss, Goemon, or KO against a Urien
-Uriens parry a lot. If they miss, I get a decent bit of damage, but if they guess right I lose at least 30% health or get cornered. I’m assuming they know this, which is why they keep doing it
I just don’t understand why this matchup is so hard for me. I can win the ones where I’m at a disadvantage, but not this. I’m going to re-watch Roshihikari vs RX right now.
Edit: For reference’s sake, Roshihikari plays Pierre and RX in the 2nd ranbat of season 5 which took place on 10/28/06.
Things I’ve noticed in this video so far (some of them I already knew):
-at close range Urien’s j.HK doesn’t seem to hit crouching Yang, so you can c.MK under it (when you’re under his thigh, basically)
-far HP (and to a lesser degree, far MP) are good pokes, work well against random headbutt and jump attempts/j.HK, and poorly timed pokes like when he’s building meter
-walk up throw is good because if Urien headbutts (which doesn’t hit) you can tech in time, unlike command grab where you’ll get thrown, in fact I don’t recall seeing Roshi use the command grab even once against RX
-when Urien empty jumps, Roshi does either MP chain combo, or c.MK x mantis to catch his landing (oddly, even when he’s in prime j.HK range?)
-Urien’s upward sphere animation widens his hitbox, you can hit from pretty far with fierce or EX mantis, probably s.HP also
-Roshi starts doing c.MK and following up with nothing so that RX waits for the next parry, later on he adds the mantis and dies because of it
-Roshi never really dive kicks with the intention of hitting, only using it for spacing/chasing purposes