I believe you have a small window for a mix up before Fire Dragon ends, like 2 low or high attacks, but that’s really it. Though, I would think it would be worth it on Phoenix since one correct mix up is enough to finish her off.
Also, I’ve been trying to use Arthur as anchor but without relying on Golden Armor. I’m saying that because once the Golden Armor breaks, Arthur is just free afterwards most of the time from the knockdown, and in some occasions, it’s literally a timer bomb against some characters (XFC Gravity Squeeze/Dark Dimension = Dead Arthur). I’ve been having some success, plus it’s actually nice to spend some meter on Goddess Bracelet to shift the momentum back to Arthur.
Yeah, if golden armor ends, you’ll surely have some problems.
You have to maximize the usage of golden armor, I tend to never activate golden armor randomly, just do it when your opponent is trapped, when blocking daggers for example so you can be sure he’ll at least block your first xfactored golden lance and then you go from there.
Also, don’t activate “Dark Arthur” if he’s alone against an entire team, wi’ll have to be VERY lucky (or your opponent would have to make a stupid mistake) to kill 3 characters with anchor Arthur before golden armor breaks.
I’ve been using normal armor for some time with anchor arthur before turning golden armor on with a higher success rate than I had when I just activated Golden armor in the first chance I got and I think you’re probably in the right path by training normal armor Arthur.
For me, Golden Armor X factor does a pretty good job getting rid of two characters though.
Sorry to hear that : ( I also had a match at Devastation that had to be played off-stream (the dude’s controller converter wasn’t working and needed extra time to fix it) which resulted in my team timing out his Phoenix. Was pretty awesome, I wish that was on stream : /
I just watched Flocker’s interview with Mike Ross and he was pretty much saying how he played at Evolution, Devastation and other tournaments but didn’t get far. But finally at Season’s Beatings, he was able to shine. Just keep on playing and going to tournaments and you will have your moment!
In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.
I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!
Here is a link to the thread blueprint:
You can get an example of what it looks like when filled out here:
You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.
1 light’s worth of extra damage on the health buff … and fixing some things that were flat-out busted the first time around (opponents teching between hits of hellbound slash). that j.S buff better be fucking amazing if that’s all they’re really giving him.
I’m really interested in the new Heavenly Slash invincibility and the air S OTG changes. Does that mean that Arthur can go blow through any attack with the invincibility and able to combo from his air throw? I hope so. Also, his Golden Armor duration buff is not listed. I hope it’s just an undocumented change.
I keep arthur as second on my team because of his amazing dagger assist and the fact that Shuma is a meter builder, TAC’s passed to Arthur usually equate to death because of his OTG invincible level 3.
Was watching Maximilian’s capcom change log episode part 1. Arthur’s J.s looks so good, you can just keep spamming it all day. His otg from fire bottle looks way easier to do also. Can’t wait to play this game!!!