You think you're hungry for serious Bushido Blade? You're not!


#1

This thread is purely dedicated to a game that should have been a competitive fighter for a long time now but for some reason was over looked. Not only is Bushido Blade the most realistic sword fighting game to ever exist, but it is a much deeper fighter than any of you who played it over 10 years ago remember.

Not only will this thread be to give info, techniques and Bushido Blade philosophies but this thread can be used to organize sessions and tournaments for the game.

Here’s a video to help get you started.

[media=youtube]VnfNpUEfuWw[/media]

General Moves

Square		Defend
Triangle	High Attack
Circle		Mid Attack
X		Low Attack
R1		Raise Stance
R2 		Lower Stance
L1		Run
L2		Not Used

Hold Forward, then R2, R1 to jump
Hold Forward, then R2 to "lunge step"
Hold Forward, then double-tap R2 to throw dirt
Hold Forward, then R2, Circle to use "throwing weapon"
Hold Forward, then R1 at ledge to climb
Immediately when your weapon is knocked away, tap R2 to roll away

Tap Back, Forward + X to pounce	

**weapons chart **

      +-------------+-------+-------+-------+-------------------+
      |   Weapon    | Range | Speed | Power | Best Character(s) |
      +-------------+-------+-------+-------+-------------------+
      | Katana            |   3    |   3        |   3       | Kokuren, Utsusemi |
      | Rapier             |   1   |   5   |   1             | Kokuren           |
      | Naginata          |   5   |   1   |   3           | Mikado            |
      | Hammer           |   2   |   1   |   5          | Tatsumi, Kanuki   |
      | Nodachi           |   4   |   2   |   3          | Mikado, Utsusemi  |
      | Long Sword     |   2   |   4   |   2          | Hotarubi          |
      | Saber              |   1   |   5   |   1           | Hotarubi, Tatsumi |
      | Broad Sword   |   2   |   1   |   5           | Kanuki            |
      +-------------+-------+-------+-------+-------------------+

swords & move sets

                              KATANA MOVES

HIGH STANCE
H,M - Down Slice, Advancing Backhand Swing
M-H - Dropping Mid Swing, High Slice
L-H - Spinning Low Swing, Jumping Down Slice
u+M - Left Side Stepping Swing (Stance -> Medium)
d+M - Right Side Stepping Swing (Stance -> Medium)
b+H,H - Retreating Block, Advancing Down Slice
b+M - Retreating Mid Swing
f-f+M - Advancing Ground Stab
f-f+L - Advancing Low Swing
b-f+M - Advancing Slice

f-f+H-H,M - Multiple Down Swings [Kokuren]
f-f+M - Advancing Mid Swing [Kokuren]
f-f+L - Advancing Spinning Low Swing [Kokuren]
f-f+H - Upward Swing [Utsusemi]
b-f+H - Full Swing [Utsusemi]

MEDIUM STANCE
H-M-H - Down Slice, Mid Swing, Advancing Down Slice
H-M-M - Down Slice, Mid Swing, Rising Mid Swing
M-M - Double Swing
M-M,f+M - Triple Swing
u+M - Left Side Stepping Swing
d+M - Right Side Stepping Swing
b+H,H - Retreating Block, Down Slice
b+M - Retreating Mid Swing
f-f+H - Advancing Down Slice
f-f+M - Advancing Power Thrust
f-f+L - Advancing Swing
b-f+H - Advaning High Slice
b-f+M,H - Sword Swat, High Slice
b-f+M,M - Sword Swat, Thrust

LOW STANCE
H-L - Down Slice, Low Swing
M-M - Advancing Double Swing
L-M - Rising Slice, Charging Thrust
b+L - Retreating Spin Swing
f-f+L - Upward Stab
b-f+H - Advancing Swing
b-f+M - Advancing Up Slice

f-f+L - Turnaround Thrust [Utsusemi]
b-f+M,M(x4) - Windup Swing, Swing Combo [Utsusemi]

DURING CROUCH STEP (f+R2)
L - Low Swing
L,H - Low Swing,Down Slice [Kokuren, Utsusemi]
H - Springing Swing [Mikado, Kokuren, Utsusemi]
R1,L - Jumping Upward Slice [Hotarubi, Kokuren, Utsusemi]


                              RAPIER MOVES

HIGH STANCE
H-M - Slice and Thrust
M-M - Double Stab
u+M - Left Dodging Stab
d+M - Right Dodging Stab
b+H - Retreating High Poke
b+L - Dramatic Sweep
f-f+H - Advancing Slice
f-f+M - Advancing Thrust
b-f+H - Diving Upslice


f-f+H - Turning Stab [Kokuren]
b-f+M - Lunging Thrust [Hotarubi, Tatsumi, Mikado, Kokuren]

MEDIUM STANCE
H-L,H,M-M - Flurry of Blows
u+H - Left Dodging High Stab
d+H - Right Dodging High Stab
b+M - Retreating Slash
f-f+H - Advancing High Stab
f-f+M - Advancing Thrust
b-f+M - Lunging Upward Thrust


b-f+H - Lunging High Thrust [Hotarubi, Tatsumi, Mikado, Kokuren]
b-f+M - Spearing Thrust [Kokuren]

LOW STANCE
H-H - Advancing Double High Stabs
L-M - Low & Spinning Stabs
u+M - Left Dodging Slash
d+M - Right Dodging Slash
b+M - Spinning Slash
b+L - Ducking Low Slash
f-f+H - Advancing High Stab
f-f+M - High Stab
f-f+L - Lunging Low Slash
b-f+H - Spinning High Thrust
b-f+M - Lunging Stab

M-M-M - Double Lightning Sword Attack [Kokuren]
f-f+H-M-L,M-M - Advancing Stab Combo [Kokuren]

DURING CROUCH STEP (f+R2)
L - Upward Slice [Hotarubi, Tatsumi, Mikado, Kokuren]
R1,L - Jumping Upward Slice [Hotarubi, Tatsumi, Mikado, Kokuren]


                             NAGINATA MOVES

HIGH STANCE
H-H,H - Double Chop & Slice
M,M - Double Slash
u+M - Left Dodging Slash
d+M - Right Dodging Slash
f+L - Ducking Low Slash
b+H - Retreating Slice
f-f+H - ?
f-f+M - Advancing Slash
b-f+H - Running Upslice
b-f+M - Running Slash

H-H,M - ? [Mikado]

MEDIUM STANCE
H-M - Slash and Shake
M,L - Medium & Low Slash
u+M - Left Dodging Slash
d+M - Right Dodging Slash
f+M - Jab
f+L - ?
b+M - Retreating Jab
f-f+M - Ducking Head Swipe
b-f+H - ?

f+M-M-M - ? [Mikado]
f-f+T - ? [Tatsumi]
f-f+T - ? [Mikado]
b-f+M - ? [Mikado]
b,f+H-L,R1-L - ? [Mikado]

LOW STANCE
H,L - Hi-Lo Slash
M,M - Slash & Stab
L,M - Low Slash & Strike
u+M - Left Dodging Slash
d+M - Right Dodging Slash
f+L - Low Stepping Strike
b+M - Spinning Strike
b+L - Retreating Low Jab
b-f+H,M,L - Triple Jabs

b,f+M - ? [Utsusemi]
b,f+M - ? [Mikado]
b,f+H-M-L-M - ? [Mikado]


                              HAMMER MOVES

HIGH STANCE
H-H,H,H - Hammer Flurry
u+M - Left Dodging Swing
d+M - Right Dodging Swing
b+H - Smash and Retreat
f-f+H - Advancing Smash
f-f+M - Advancing Swing
f-f+L - ?
b-f+H - Leaping Smash
b-f+M - Lunging Backswing

f-f+L - Twirling Upswing [Hotarubi, Tatsumi fall?]
f-f+H - ? [Tatsumi]

MEDIUM STANCE
H-H - Double Smash
M-H-M - Swing, Smash, Swing
u+M - Left Dodging Swing
d+M - Right Dodging Swing
b+M - Retreating Backswing
f-f+H - Advancing Smash
f-f+M - Advancing Swing
b-f+H - Mauling Smash
b-f+M - Spinning Swing

LOW STANCE
H-H - Double Smash
L-H - Low Swing & Smash
u+M - Left Dodging Hammerspin
d+M - Right Dodging Hammerspin
b+L - Retreating Low Backswing
b-f+M - ?

b-f+M - ? [Tatsumi]
b-f+M-H - ? [Kanuki]
M-M,M,M - ? [Kanuki]

DURING CROUCH STEP (f+R2)
H - ? [Tatsumi]
H - ? [Kanuki]
L - Low Sweep [Utsusemi, Kanuki]


                             NODACHI MOVES

HIGH STANCE
H-H,f+H - Slices & Jumping Slice
H-L - Slice & Upslice
M-M - Double Slash
L-H - Low Slash & Slice
u+M - Left Dodging Slash
d+M - Right Dodging Slash
f+L - ?
b+H - Retreating Slice
b-f+H - Lunging Slash
b-f+M - Slash & Spin

f-f+H - ? [Mikado, Utsusemi]

MEDIUM STANCE
M-M,f+H - Double Slash & Overslice
u+M - Left Dodging Slash
d+M - Right Dodging Slash
f+L - Low Slice
b+M - Retreating Slash
f-f+M - High Slash
b-f+H - Lunging High Blow
b-f+M,M - Sword Flick & Slash

b-f+M,M - ? [Mikado, Utsusemi]

LOW STANCE
H-L - Slice & Low Slash
M-M - Double Slashes
L-H - Upslice & Downslice
u+M - Left Dodging Slash
d+M - Right Dodging Slash
f+L - Low Slash
b+L - Retreating Slash
f-f+M - Advancing Slash
f-f+L - ?
b-f+H - Lunging Slice
b-f+M - Winding Slash

L-L - ? [Mikado]
b-f+M - ? [Utsusemi]
b-f+H,H,H,H - ? [Utsusemi]

DURING CROUCH STEP (f+R2)
H - ? [Mikado, Utsusemi]


                            LONG SWORD MOVES

HIGH STANCE
H-L - Slice & Low Slash
M-M - Double Slash
u+H - Left Dodging Slice
d+H - Right Dodging Slice
b+H - Retreating Slice
b-f+H - Spinning Slice
b-f+M - Spinning Slash

MID STANCE
H-L - Hi-Lo Slice
M-M - ? Double Slashes
u+M - Left Dodging Slash
d+M - Right Dodging Slash
f+M - Lunging Thrust
b+M - Retreating Slash
b-f+H - Lunging High Blow

f+H - ? [Hotarubi]
f-f+L - ? [Hotarubi]
b-f+M - ? [Hotarubi]

LOW STANCE
H-M - High Slice & Blow
L-H,H - Up & Down Slice, High Blow
u+M - Left Dodging Spin Slash
d+M - Right Dodging Spin Slash
b+M - Upslice
b+L - Retreating Upslice
f-f+M - Spinning Thrust
b-f+H - Impale

f-f+L - ? [Kokuren]

DURING CROUCH STEP (f+R2)
R1,L - ? [Hotarubi, Tatsumi, Mikado]


                              SABER MOVES

HIGH STANCE
H-M - Slice & Slash
u+M - Left Dodging Slash
d+M - Right Dodging Slash
b+H - Retreating Slice
f-f+H - Advancing Slice
f-f+L - Sweep
b-f+H - Springing Slice
b-f+M - Thrust

H-M-M - Slice & Slashes [Hotarubi, Tatsumi, Mikado]
M-M-H - Slash & Slice [Hotarubi, Tatsumi]
f-f-f+M - Roll Forward & Slash [Hotarubi, Mikado]
b-f+M-M-M-M-M - ? [Tatsumi, Kokuren]

MID STANCE
M-M,H - Double Slash & Slice
L-H,M - Low & Spinning Slashes
u+M - Left Dodging Slash
d+M - Right Dodging Slash
b+M - Retreating Slash
f-f+M - Lunging Thrust
b-f+M - Springing Slash

M-M-H,L - ? [Hotarubi, Tatsumi, Mikado, Kokuren]

LOW STANCE
H-H - Slice & Spin Slice
u+M - Left Dodging Slash
d+M - Right Dodging Slash
f+L - ?
b+M - Rearing Thrust
b+L - Retreating Slashes
f-f+H - Advancing Slice
f-f+M - Advancing Slash
f-f+L - Advancing Sweep
b-f+H - Spinning Slice
b-f+M - Lunging Thrust

M-L - Slash, Rolling Slice [Hotarubi]
L-H - ? [Tatsumi, Kokuren]

DURING CROUCH STEP (f+R2)
L - Jumping Upslice [Hotarubi, Tatsumi, Mikado, Kokuren]

ANY STANCE
f-f - Roll Forward [Hotarubi, Mikado]
b-b - Backflip [Hotarubi, Mikado]
u-u/d-d - Cartwheel [Hotarubi]


                           BROAD SWORD MOVES

HIGH STANCE
M-M - ?
L-L - ?
u+M - ?
d+M - ?
b+H - ?
f-f+H - ?
f-f+M - ?
f-f+L - ?
b-f+H - ?
b-f+M - ?

H-H,H - ? [Kanuki]
f-f+H - ? [Kanuki]
f-f+L - ? [Kanuki]
b-f+H - ? [Kanuki]
b-f+H - ? [Mikado]

MEDIUM STANCE
M-M - ?
u+M - ?
d+M - ?
b+M - ?
f-f+H - ?
f-f+M - ?
f-f+L - ?
b-f+M - ?

f-f+L - ? [Kanuki]

LOW STANCE
H-H - ?
u+M - ?
d+M - ?
b+M - ?
b+L - ?
f-f+M - ?
b-f+H - ?
b-f+M - ?

M-M,H - ? [Kanuki]
L-H,M - ? [Kokuren]

DURING CROUCH STEP (f+R2)
H - ? [Kokuren, Kanuki]
L - ? [Kokuren, Kanuki]


#2

isnt this the one hit kill game?
fucking exellent lol.


#3

Mikado with Naginata all fucking day. This game is very conducive to death->shot drinking stipulations too, try that shit its mad intense wont be sorry. In fact I have it on good authority from square this is how the game was tested/meant to be played.


#4

i just throw sand, and feint surrender hahaha i fight dirty


#5

What console do you guys play this on? Psx hooked up to a crt or what? PS3 emulations seems to lag.


#6

I think we should have a single elimination hardcore bushido blade bracket immediately after TWars…


#7

Hahaha I’m so down.


#8

Heck, I’ll even record it.


#9

I remember Utsusemi’s stomach is invincible. It even shows it in that video linked in the first post.


#10

I remember my mom hated when we played this game because of how realistically people fell when they died (to their knees and then down) hah.


#11

Yes Jodo that tournament should most definitely happen!

I normally play using my original ps1 disc on the PS3. The PSX version is super rare and is a mix of the characters from 2 with the far superior engine of 1.

The game get’s insane when you learn how to consistently parry and counter attack with special moves after parry. Pouncing also is an awesome skill because it’s basically a jump in attack that let’s you easily get in. Also, hold L1 to run, then press R2 and R1+,x it’s a dope ass sword shoryuken move but it’s pretty punishable.

I was thinking that since this game can move pretty fast matches should be first to 5 and all played on a neutral stage like executioners cover (the beach) or mekyokan (dojo)


#12

M-M,M,M - ? [Kanuki]

Hammer Frenzy…with…a giant Hammer.


#13

It’s all about the quick step katana slice to the head right at the beginning of the round. Also, the level with the Bamboo trees.


#14

The problem with the bamboo thicket level is the ledge. Then we would have to deal with ledge guarding and all that =\ maybe if both players agree.


#15

Could go upper level (the thicket) and call lower level a ring out…but that’ kind of gross


#16

Ledge guarding? WTF is that?


#17

Get higher ground. Low stance. :o

And f that video, we need to make one. It would be far better than that.

Edit Gojira: Nothing. But if we’re talking ‘serious’ bushido blade, then it’s basically a stalemate once someone goes up a ledge since climbing up it will net you a dead self.


#18

I still don’t understand. What does that accomplish?

You mean turtling on the ledge and waiting for someone to climb up? Climbing is for noobs in BB. Real players just jump up.


#19

Essentially there is no way the other person can get up to you without being sliced in the face.


#20

You can get hit even while jumping even if you do a jumping attack. Either way upper ground means the advantage. I’m not sure how much of a problem it’s going to be though, but I do feel the best idea would be to have non ledge stages be neutral and have the others be used if both players agree. I do love bamboo thicket sooo so much.