So, you all keep saying that HK.karakusa takes 10 frames, but it doesn’t. It only takes 9.
Start-up frames is a bit of a misnomer. It should really be called frames to start. In frame data, the start-up and active overlap.
It’s the reason why 1-frame links are called 1-frame links and not 0-frame links. an opponent who you are +5 on can be hit with a 5f startup attack because of the fact that the first active frame is on the fifth frame, not the sixth frame.
HK.karakusa: 9 2 47
So, what this really means is that karakusa’s first active frame won’t appear till frame 9, and then will last for 2 frames. So really, the startup + active frame real time is only 10 frames total. For the purpose of the st.lk setup situations you guys are talking about, HK.karakusa can hit as early as frame 9 and as late as frame 10.
If this was all known, sorry. It just seems like, from reading, that this point was missed by a few.