Current Top 3 WTF’s Leaderboard (in order of WTFness)
3. Hsien Ko
Now one of the big reasons why I love this game is that it has a lot of the cheap shit of the old games and offense is strong. No burst mechanics, one frame throws, tight block strings, game is old as dirt in its core mechanics unlike SFIV but has enough new things like XF to keep newer people from being left in the dust. With that said though just like true Marvel fashion there’s just some cheap ass shit in this game that annoys the hell out of people and it makes me wonder “how the fuck did this get past testing?”
Basically list your top 3 things that are total WTF about the gameplay in Vanilla and if you want list your top 3 things that you’d like to see out of the new game in general or your specific characters.
**1. XF1 lasting long enough to viably kill off 2 people. **Seriously? It’s one thing to have a comeback mechanic but WTF is a mechanic that doesn’t even let you get started? LOL. SFIV players complained about Ultras, Tekken players complained about Rage but those mechanics required strong knowledge of Calculus to use effectively compared to what it takes for Wolverine to turn on the ching and very likely get 2 people off the match. X-23 will probably still be able to do this absolutely guaranteed with Dante’s jam session assist except against 2 people even with the air XF change but at least she has to burn some damn meter.
2. Dark Phoenix getting access to a 20 second level 3 XF. Ok so I’m done beating up Wesker, Iron Man and regular Phoenix and didn’t get to her before the 5 bars (which happens sometimes…like all the time). Now I gotta face a 4th character that’s basically a completely broken version of a nearly broken character already and can’t be chipped, has just frame start up fireballs for jabs and my only recourse is to run to the corner and block for 20 seconds and pray? Oh and Capcom’s proposed issue of her losing health in DP is of course completely mitigated by XF. WAY TO DROP DAT BALL CAPCOM. They seriously must have been afraid she was going to suck.
3. Wolverine’s dive kick causing a ground bounce on standard hit and having a hit box the size of a typical American household. Um…I could see if that shit caused a ground bounce on a counter hit but this shit crosses up and will still get you a ground bounce in the air from a non counter hit? Really? I mean this probably isn’t going to go away because he needs that ground bounce when he does actual combos that don’t rely on spamming a kick in the air but damn. Oh and that hit box is probably bigger than Wolverine’s character model.
**Now 3 things I hope to see **
1. Shorter durations of XF across the board. I don’t really care what they do to normalize the damage or speed…it the shit just acts like Baroque where it just lasts long enough to give you a bit of a damage boost to get around in the fight instead of get close to winning the whole match that would help a lot. I’ve heard different numbers for the new durations of XF and as long as XF1 doesn’t last longer than 7 seconds and XF3 doesn’t last longer than 13 seconds I’m good. If XF3 lasts longer than 13 seconds there better be a definite tone in the damage.
2. Dante not being nerfed to shit. He really fits my play style a lot and although his Hammer was a bit too good I hope Capcom doesn’t see him as one of the Vanilla Sagat’s or Akuma’s of the game and flush him down the toilet with a new swiss cheese move to compensate.
**3. Nobody as easy to use as Wolverine running the game. **Plain and simple let’s try to make a game where somebody who is one of the best is harder to use than Vanilla Wolverine. I’m pretty sure he’s the easiest to use fighting game character of all time unless someone wants to correct me.