until recently, i was just jumping up a lot when i didn’t have meter, or walking under and throwing or AAing with s.forward. I thought those were my only options.
Now I understand the significance of f.feirce.
Say you’re poking, and you’re not quite sure when they’ll jump so walking close to them to get into s.fwd range might get you swept, and jumping up will only give them time to advance their position on you…dash under dp/super. what can you do?
I’ve started crossing them up when they jump with the forward feirce because you can be farther from them to hit them with it.
basically, you can be outside of d.fwd range. and you don’t have to guess. when you see the jump, just press it. yun moves forward really fast when he does this move and doesn’t stay standing, he kinda half-ducks, so it kills early jump ins like hugo splash or dudley RH or urien RH. And it totally beats cross ups!!!
the range would be the same as if yun had a DP.
plus it’s harder to parry cause it’s cross up.
here’s my list of AA ranges.
Jumping up feirce, a lot of range.
Jumping up RH, middle range-far range…really it’s dependant on what they’re doing.
S.Fwd, need to be right under them.
F.feirce, “dp” range, further back than s.fwd
D.RH. This can be done, it takes timing, but it will effectively beat Hugo’s far jumping roundhouse, and dudley’s far jumping feirce. needs more range than j.feirce…essentially, you’re hitting them with your foot. can’t connect s.rh after it though.
i think this actually makes yun effective on the ground without meter, or atleast, will give you more time to charge meter, instead of frantically running into the corner, you can walk your way back to the corner and feel confident doing it.