Ok so this might be a noobish type question, but how would I go about option selecting something like a lunge punch or ultra? I’ve never really done much in the way of OSs before except for crouch teching and maybe one or two other things but other than that nothing really, so I’m just starting fresh with Yun since I really wanna up my game and just get better at it. Could someone maybe give a simple explanation about how exactly to do an option select like that and how to just in general find good option selects? It’d be really helpful!
I’m pretty sure this has been stated somewhere on the Yun forums: you can do cr.LP , qcf+LP to get st.LP plus an option select lunge punch. Add in the ultra input (an extra qcf, and MP+HP) and you’ll option select ultra. The trick is to time it on the end of cr.LP’s recovery.
Too early and you’ll simply cancel cr.LP into lunge punch. Too late and you’ll get your option select input even if cr.LP is blocked.
Thanks for actually doing a vid. To contribute. You can beat her (rose) best reversal by doing cr.lp, cs.lk (option select lk dp), link fs.lp, link fs.mp into whatever. Which basically means in the corner she’s free and can’t do any option…
EDIT: The option select I put up does indeed work but doesn’t seem worth the risk? Unless in the corner as I said.
Also: looking at the lunge punch OS: lp lunge on akuma back teleport misses but yun recovers in time and close enough to do standing mp into whatever.
OS ex lunge hits bison teleport clean. He can block after backdash but ex lunge is +1 so who cares. Psycho crusher wins clean.
EDIT 2: More Rose stuff. That basic OS mentioned earlier with cr.lp, cs.lp os cs.mp into whatever… Hold back and you beat her backdash in the corner. You block ex soul spiral and get a free punish. Also keeps you safe from all of Bison’s wake up options.
I noticed this fancy safe jump setup from Daigo:
after U1 knockdown , instant nj.HK whiff , instant st.HK whiff , j.MK
Seems to be a safe jump against Honda and Juri but it can probably work on other characters as well. It also seems to be quite useful if you already reached your juggle limit (eg: you did EX Lunge into U1 so you cannot juggle a Lunge after the U1).
“This means to use a move as your opponent is getting up so that only a few frames of the animation hit them, instead of all of the frames of animation. Meaty moves tend to have big active frames — frames where your opponent can be hit — making it easier to land an attack as the other fighter stands.”
So, with paraphrasing we can conclude that meaty timing means that a jab is thrown so it hits on the first frame of wakeup.
Although if you’re just trolling like your username implies, good job.