Yun Q&A: Ask simple questions here!

yun

#1381

His best genei jin combos involve the corner and being able to kara palm consistently… which isn’t really worth it anymore (i’ve never seen it worth it at all really, but i also can’t do it consistently).

Basically he has 2 viable uses for genei jin, otherwise you’ll want to use RFC instead.*

  1. follow up after an anti-air light upkicks, juggle with st.mp or cr.mp (i usually do cr.mp as it feels like it gives a little more consistency) into whatever combo/reset
  2. landing a “grounded” U1 in the corner… follow up with light shoulder juggle xx genei jin combo… which leads to 700+ damage.

*go for these if you know the combo will kill them


#1382

fst.MP/cr.MK xx LP Shoulder xx Super, U1, finish GJ combo is still relevant for closing games. 520 - 550 depending on how close you are to the corner.

comparison

cr.MK xx LP Shoulder xx RF1, U1, HP Lunge - 464
cr.MK xx LP Shoulder xx RF1, U1, LP Shoulder, HP Lunge - 491
cr.MK xx LP Shoulder xx RF1, backdash, EX Palm, U1, HP Lunge - 508


#1383

Hi all.

I just wanted a bit of help. Basically I have a Day 1 Yun right now but I’m pretty solid at the game. I can do pretty much all his combos but there’s one thing that’s absolutely killing me. When I’m on P2 side I go for a shoulder and fucking Genei Jin keeps coming out. It’s cost me so many rounds/games. I know this so I consciously try to use as much meter as I can but he builds super so quick lol. I’ve been in training mode for ages trying to get my hands to not do a super shortcut (I don’t even know how it comes out, input display doesn’t resemble anything close to a super). It’s only Player 2 side too.
Finally, what is the deal with the shoulder. Why does it hit sometimes and sometimes not? Is it the range or am I not cancelling quick enough? For example Lvl 3 focus 2x cr.mp st.mp shoulder doesn’t hit all the time for me.

Thanks for reading, all help is appreciated!


#1384

Use the :df: :d: :df: shortcut for the shoulder and you won’t get Genei Jin ever.

Yun’s s.mp has a lot of active frames. You can cancel a normal into a special any time during active frames. s.mp xx lp Shoulder barely combos. If you cancel on the later active frames, then the s.mp won’t combo into the shoulder.

Also, you should basically never do FA3 -> cr.mp x2 -> s.mp xx shoulder. First of all, Yun has really good focus crumple combos that aren’t the cr.mp links. Secondly, you should be cancelling into upkicks for the knockdown if you do the cr.mp combo. s.mp xx lp Shoulder is only useful for being safer and hit-confirming.


#1385

Thank you very much! This has helped me a ton. I’m finally closing out games now. No more Genei Jin lol. I didn’t realise how fun Yun was to play


#1386

Hey there guys,
I’ve seen videos of people linking 2 cr.mp after the command grab, but I can’t get it to work. I can pull them off without the flip grab and tried the same timing, but it didn’t help. Is it character specific?


#1387

Yes.

Off the top of my head, it works on Cammy, Rufus, Balrog, and the grapplers. I know there’s a list somewhere, try googling it.


#1388

Thanks, Kikui! I’ll try it on them!


#1389

Also works on Deejay - not that anyone actually picks him.


#1390

Is there anything I can follow up with after the cross-up shoulder?


#1391

If you time it right you can get a full combo from low jab after crossup lp shoulder


#1392

The main hit confirm/punish I use are:
-cr. LP, cr. LP, st. LP, st. MPxxspecial (cr. LK if I want to start with a low)
-cr. MP, cr. MP, st. MPxxspecial

I’ve seen more complicated confirms/punishes, but I can hit the above 95% of the time, and everything else feels weird to me. Should I be worried about losing out on some damage/meter if I’m comfortable with the above?


#1393

U are good to go. Just need to know when to end with lunge punch/upkick


#1394

Hey guys, this has probably been brought up before, but I haven’t gone trough the whole Q/A and general discussion topics yet (I’m working on it tho), so please excuse me if it has.

As I was fishing for a counter hit after an overhead, I was trying out cr.mk and cr.lp. Considering the 2 frame advantage Yun has on hit with his senpukyaku overhead, I figured if the guy presses a button, Yun’s 3 frame cr.lp and 5 frame cr.mk will come out faster than my opponent’s normal. I was surprised when the crouching jab and short comboed after the overhead.

I got really confused cuz according the frame data I got, Yun’s overhead is +2 on hit. I don’t understand how it connects and how I can get it to combo every time.

I uploaded two clips to YouTube:
http://youtu.be/5GE3XfCSklc
http://youtu.be/Op_1DMmTHkA

Thanks in advance, guys!


#1395

Yun’s overhead has a unique hitbox, it starts up high then goes lower. The later active frames can hit someone doing a cr.mk, but the early ones can’t. So you’re basically doing a meaty overhead at neutral.


#1396

Hey Kikui thanks again!, but I still don’t understand how I can get enough frame advantage to combo a 3 frame hit or even a 5 frame hit.


#1397

Just google how meaty attacks work and you’ll see the data.


#1398

Ok I get it now. Thanks (:
Follow-up question…

Does anybody know a good way to time the meaty overhead? Maybe whiffing some normals, jumping and stuff, after a fwd throw, lunge punch or upkicks?


#1399

Got it!
I’ll post it here if anyone else is interested.

https://www.youtube.com/watch?v=vndnXuJ2Jdg


#1400

[quote=“bronka, post:1399, topic:116326”]

Got it!
I’ll post it here if anyone else is interested.

[/quote]

Im just curious… how many of those were frame perfect? [No gaps between inputs]

Im gonna mess with it in a bit im just curious if you know if it is possible to input the frame kills too fast. thanks