Anybody have tips for nash? I seem to get stomped by people well below me and it’s frustrating.
V-skill his backfist and medium scythe into l.spd. After eating few of those be ready for his dash > grab.
Keep an eye on his v-trigger gauge. His trigger loses to meaties. His v-reversal is even more annoying, but afaik you can meatie into spd to snatch him out of it (feels more like a hard read if anything).
Super is his only inv. move.
When he is throwing slow boom and is walking behind it you can try lariat to bypass the projectile and hit him outside of whatever normal he was going to do (again, risky)
Pay very close attention to his super bar. When you jump over boom and he is doing super, you can do regular air spd to bypass it.
When he vtriggers on top of you, you can do lariat (usually trades), not sure if you can st lp or dhp…
And learn to headbutt those booms.
ok honestly, is there anything to do vs ryu? You simply cant catch him cause giefs walk speed is too slow. Then he can just jump to other side and runs away even more. I mean, in ST gief could dash over lows, and had green hand, and his lariat worked. I cant even stop incoming jump kicks with the lariat because it starts up so late.
Lariat that dive and play def. Dont chase him. Also, pray.
Versus a good ryu, this match takes patience. Vskill/headbutt through fireballs with occasional jumps when safe to gain ground. Be wary of dash ins. St lp on reaction can shut that down. Also I find f. Hp to be useful for that too.
If he jumps in, cr. Hp for when you have time. St lp if you don’t have much time. If it looks too late, just block. It’s better than eating a full damage combo and losing your ground. If your reactions are really good air spd will scare him out of ever jumping again, which is good for business.
Keep pushing him to corner, when you have him at the corner hold your ground at about sweeps distance and pressure him with st. Mk./ cr. Mk./st. Lp. Punish his whiffs, and throw down a l. Spd when he starts turtling. If he tries to jump back then rh him on the way down. If forward, cr. Hp./st. Lp/air spd will put him back in the corner.
Standing LP any dive, lariat works but is inconsistent. air SPD if you have time though.
From Neutral dont use a lot of S. HP as his slide kills it. His standing MP beats most buttons you have but Parry Destroys him from sweep distance. Walk forward pressuring with Cr. Jab from distance and Parry on reaction at sweep range, it beats all his options.
Dont forget his jab is 3 frames so some of your frame traps arent as good on him.
once you knock him down meaty headbutt everytime, it kills his wakeup options. This is a very even match and will most likely go to full time against a good vega.
Cr Jab from Distance beats every button he has except CC. If you can get him to start throwing this out in neutral though parry and get a free J. SPD.
Dont headbutt fireballs!!! Parry as many as you can, you need v trigger for this match because once you have that you take away his best tool fireballs.
Headbutt on his wakeup is your best option but he can uppercut you, if you read that though free 300-500 damage.
In my opinion this matchup is in Gief’s Favor.
Also, don’t jump at Vega when he has VT. He can punish with a VT combo for free.
I’ll expand on that. Since we have a parry there is no reason to jump in almost any matchup.
Ok i have played alot of this matchup lately so here are some cammy tips
Her standing mk gets beat by cr LP
Her cr HP beats your cr lP
Her cr HP loses to your st MK
dont use St HP they can drill that on reaction.
Any blocked Holigan is free spd.
Headbutt on wakeup or block. dont cross up as she can uppercut it all.
CC all blocked DPs.
CC Vskill on reaction.
This is a very slow match just like SF4 but really fun it is all footsies.
6MK to beat her cmk
good Karin’s cr.mp and then her overhead. Crouching beats all followups.
Parry her 236k,p
St Jab beats every jump in.
Follow up on this when he has full bar don’t parry anymore he can cancel his attacks to CA on reaction to your parry. With other characters this is not an issue as you can just parry the CA, Nash CA counts as an attack grab though and beats parry clean.
How do you guys feel about the Birdie mu?
It’s pretty bad IMO. His V-Skill stops Gief’s offense cold and he’s got better buttons that lead to more in the neutral. Whiff punishes with st.MP gets him a buffer into Bull head for good damage and ground control. Gief’s V-Skill can be checked with jumping chain (especially EX) and st.FP gets CC’d by sweep or low profiled by DF.HP. Also Birdie can do V-Skill to make him immune to the suction effects of VT.
All those tools and both have the same health and do similar damage.
dont forget his ex command grab is unthowable. overall its really tough, your cr. jab beats most of his pokes at range but for the most part when he has banana out you are going to have to make a hard read to win. IF you get him to the corner it is hard for him to get out without taking MAJOR risks so it is not unwinnable but is one of his worst matchups.
Forget? I didn’t even know…wtf? How is it that a character with so many tools already is allowed to have an unthrowable command grab but the guy who is a WRESTLER and who’s archetype revolves around command grab doesn’t?
Zangief’s EX SPD is also throw invincible.
But Zangief EX 360 is unthrowable too.
Also you can throw birdie out of Bull Revenger (regular and spds work). Whether Im full of shit or I dont do this right…
Yes, it works but the timing is strict.
Yea, that’s my bad. I was thinking of SF4 where normal SPD was throw invincible (but hittable) and EX SPD was hit invincible (but throwable).
99% sure you could throw SPD in SF4. He was super free to meaty throws on wakeup just like Abel.
Yeah the mu feels pretty bad imo. Ive only played 2 or 3 Birdies so far but he seems to win the neutral by a lot. Kinda reminded of Gief/Hugo in 4, not fun at all.