i’ve been dominating lately with c-groove gief.
any jump in a punish with an RC lariat. rarely almost never i use c. mp. safe and invincible for a couple frames.
i have several air approaches:
from long distance i will do a superjump fierce, has amazing range and can be buffered to the running kick grab. ideal when the opponent is cornered.
from mid range i will do a early mk, used to stop any air approach the opponent has, if whiffed i go directly into the spd. if it hits i do the kick grab.
from close range i would just cross up with the down+fierce body splash to sweep, or short, lariat. sweeping is more ideal because you can set up another wake up.
if crossing up is too dangerous, you can jump straight up and and do a fierce holding left or right, his fist extends pretty far, and i usually just do a jump up+fierce first (headbutt fierce move), they see that and they can’t anticipate the range of the left/right+fierce.
if im too far to setup a jump in kick grab, i usually hop and do a c. fierce. the range is amazing and the opponent will get hit majority of the time. if they know you like to fierce them on wake up their only counter is to shoryuken, so if you fake and get them to whiff that, free punishment.
jumping with c-groove gief is incredibly safe, more dangerous when close honestly, but if youre that close anyway just spd them. rc lariat is overpowered.
if you airblock an air attack, you get perfect set up for spd, if they know you can do that off the block, have them whiff their shoryuken and punish.